<table><tr><td style="">cullmann added a comment.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D24321">View Revision</a></tr></table><br /><div><div><p>;=) I talked only about the Qt HiDPI scaling code paths.</p>
<p>For any other scaling I don't care, as that should be application transparent, like you say.<br />
But if Wayland really just scales up the stuff via GL fonts will look terrible.</p>
<p>And no, its non-trivial to fix there any artifacts for strange scales and it makes there computation wise a very large different if the scale factor is 1.2 or 1.25, as the later is something you can sanely compute things with ;)<br />
Therefore I really would like to have only some larger scaling steps set for the QT_SCALE_FACTOR... stuff and for the smaller things just some font adjustments.</p></div></div><br /><div><strong>REPOSITORY</strong><div><div>R104 KScreen</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D24321">https://phabricator.kde.org/D24321</a></div></div><br /><div><strong>To: </strong>ngraham, VDG, Plasma, romangg<br /><strong>Cc: </strong>davidedmundson, ouwerkerk, GB_2, ndavis, cullmann, plasma-devel, LeGast00n, The-Feren-OS-Dev, jraleigh, fbampaloukas, ragreen, ZrenBot, ngraham, alexeymin, himcesjf, lesliezhai, ali-mohamed, jensreuterberg, abetts, sebas, apol, mart<br /></div>