<table><tr><td style="">zzag added a comment.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D19148">View Revision</a></tr></table><br /><div><div><p>Well, I guess that depends on the light. After all we don't try to model "physically correct" shadows.</p>
<p>Anyway, I've asked that question about opacity because most folks do the same thing. Also, this is what I did in kstyle. Even though kstyle and kdecoration shadows look different, I'd like to have the same "model" behind them. In general, I like the idea of decreasing shadow sizes to more saner values, but I'm not quite sure about new opacity values.</p>
<p>My thinking behind increasing opacity values was to keep darkness at some "constant" level, e.g. if you increase the blur radius, the darkness will be spreaded more, so to compensate that the opacity is increased.</p></div></div><br /><div><strong>REPOSITORY</strong><div><div>R31 Breeze</div></div></div><br /><div><strong>BRANCH</strong><div><div>shadow-sizes (branched from master)</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D19148">https://phabricator.kde.org/D19148</a></div></div><br /><div><strong>To: </strong>ndavis, VDG, Breeze, ngraham<br /><strong>Cc: </strong>filipf, ngraham, zzag, rooty, plasma-devel, jraleigh, GB_2, ragreen, Pitel, ZrenBot, lesliezhai, ali-mohamed, jensreuterberg, abetts, sebas, apol, mart<br /></div>