<table><tr><td style="">graesslin added a comment.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D13481">View Revision</a></tr></table><br /><div><div><blockquote style="border-left: 3px solid #8C98B8;
color: #6B748C;
font-style: italic;
margin: 4px 0 12px 0;
padding: 8px 12px;
background-color: #F8F9FC;">
<div style="font-style: normal;
padding-bottom: 4px;">In <a href="https://phabricator.kde.org/D13481#280754" style="background-color: #e7e7e7;
border-color: #e7e7e7;
border-radius: 3px;
padding: 0 4px;
font-weight: bold;
color: black;text-decoration: none;">D13481#280754</a>, <a href="https://phabricator.kde.org/p/ngraham/" style="
border-color: #f1f7ff;
color: #19558d;
background-color: #f1f7ff;
border: 1px solid transparent;
border-radius: 3px;
font-weight: bold;
padding: 0 4px;">@ngraham</a> wrote:</div>
<div style="margin: 0;
padding: 0;
border: 0;
color: rgb(107, 116, 140);"><p>Right. That's not a workflow I think I've ever seen anyone do with a windowed game.</p></div>
</blockquote>
<p>Did you read my comment? Let me quote: "please don't tell me that nobody would use a fps in windowed mode. This is an example for problems with the dead zone"</p></div></div><br /><div><strong>REPOSITORY</strong><div><div>R31 Breeze</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D13481">https://phabricator.kde.org/D13481</a></div></div><br /><div><strong>To: </strong>romangg, Plasma, VDG<br /><strong>Cc: </strong>januz, ngraham, davidedmundson, graesslin, abetts, mart, plasma-devel, ragreen, Pitel, ZrenBot, lesliezhai, ali-mohamed, jensreuterberg, sebas, apol<br /></div>