<table><tr><td style="">graesslin added a comment.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D13481">View Revision</a></tr></table><br /><div><div><blockquote style="border-left: 3px solid #8C98B8;
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<div style="font-style: normal;
padding-bottom: 4px;">In <a href="https://phabricator.kde.org/D13481#279575" style="background-color: #e7e7e7;
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<div style="margin: 0;
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<div class="remarkup-code-block" style="margin: 12px 0;" data-code-lang="text" data-sigil="remarkup-code-block"><pre class="remarkup-code" style="font: 11px/15px "Menlo", "Consolas", "Monaco", monospace; padding: 12px; margin: 0; background: rgba(71, 87, 120, 0.08);">You would still get the different cursor
The client gets the mouse left event and would not show any hover effect on whatever control might be there.</pre></div></div>
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<p>Which might already be problematic. E.g. for things like first person shooters (please don't tell me that nobody would use a fps in windowed mode. This is an example for problems with the dead zone). Basically we break the complete idea of window snapping.</p>
<p>I don't like this change. I fear it will create much harm for questionable visual improvements. I recommend against this.</p></div></div><br /><div><strong>REPOSITORY</strong><div><div>R31 Breeze</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D13481">https://phabricator.kde.org/D13481</a></div></div><br /><div><strong>To: </strong>romangg, Plasma, VDG<br /><strong>Cc: </strong>ngraham, davidedmundson, graesslin, abetts, mart, plasma-devel, ragreen, Pitel, ZrenBot, lesliezhai, ali-mohamed, jensreuterberg, sebas, apol<br /></div>