<table><tr><td style="">hpereiradacosta added a comment.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D11069">View Revision</a></tr></table><br /><div><div><p>First, I am now running this set of patch routinely and think these new shadows are gorgeous on a dayly usage. (I think the default is too large to my taste, but using a 70% shadow strenght and medium size, I'm quite happy with the result). So no regret with accepting it. <br />
Second, concerning code review: <br />
I now see that you kept the door opened for horizontal offsets in your shadowParams definition and in the code implementation. I think this is quite superfluous, and could be dropped. Not sure that the current shadow model works for non centered shadows anyway. <br />
This would result in changing .offset frop QPoint to int, and modifying the rendering code accordingly. IMHO there is no point being too generic here.</p></div></div><br /><div><strong>REPOSITORY</strong><div><div>R31 Breeze</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D11069">https://phabricator.kde.org/D11069</a></div></div><br /><div><strong>To: </strong>zzag, Breeze, VDG, hpereiradacosta<br /><strong>Cc: </strong>abetts, fabianr, hpereiradacosta, ngraham, plasma-devel, ZrenBot, lesliezhai, ali-mohamed, jensreuterberg, sebas, apol, mart<br /></div>