<table><tr><td style="">zzag added a comment.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D11308">View Revision</a></tr></table><br /><div><div><blockquote style="border-left: 3px solid #8C98B8;
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<div style="font-style: normal;
padding-bottom: 4px;">In <a href="https://phabricator.kde.org/D11308#225401" style="background-color: #e7e7e7;
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color: rgb(107, 116, 140);"><p>Sadly, the current design doesn't really allow for arbitrary wallpapers (and since is possible already to put any image, that's quite a problem)<br />
if a wallpaper should become the default again, the text elements should either have a visible background for contrast (so would mean a pretty heavy redesign) or, showing only the wallpaper by default and only after mouse move/any interaction the actual controls appear and the wallpaper gets either completely covered or with an heavy blur+contrast (blur alone isn't enough to ensure readability of text, the shader should modify the colors as well, like the plasma panel does)</p></div>
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<p>I agree with you, raw images will make everything worse so background should be somehow filtered. IMO, blur+contrast is a good idea.</p>
<p>Do we really need to use shaders? QML some useful effects like FastBlur and BrightnessContrast.</p></div></div><br /><div><strong>REPOSITORY</strong><div><div>R133 KScreenLocker</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D11308">https://phabricator.kde.org/D11308</a></div></div><br /><div><strong>To: </strong>ngraham, Plasma, VDG, graesslin<br /><strong>Cc: </strong>zzag, Pitel, progwolff, abetts, hein, mart, graesslin, plasma-devel, ZrenBot, lesliezhai, ali-mohamed, jensreuterberg, sebas, apol<br /></div>