<table><tr><td style="">mart added a comment.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D10250" rel="noreferrer">View Revision</a></tr></table><br /><div><div><blockquote style="border-left: 3px solid #a7b5bf; color: #464c5c; font-style: italic; margin: 4px 0 12px 0; padding: 4px 12px; background-color: #f8f9fc;"><p>However, because it's in a managed texture node, it will get deleted when the node dies.<br />
The node definitely will be killed when you switch window.</p>
<p>*if* that's the case you're hitting, you're guarding the wrong thing, and will need to guard the node not the texture.</p></blockquote>
<p>the dtor of the node is never hit, even when the window changes, regardless there is a crash or not.<br />
it seems to be really just the texture being deleted</p></div></div><br /><div><strong>REPOSITORY</strong><div><div>R296 KDeclarative</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D10250" rel="noreferrer">https://phabricator.kde.org/D10250</a></div></div><br /><div><strong>To: </strong>mart, Plasma, davidedmundson<br /><strong>Cc: </strong>davidedmundson, broulik, ngraham, plasma-devel, Frameworks, michaelh, ZrenBot, progwolff, lesliezhai, ali-mohamed, jensreuterberg, abetts, sebas, apol, mart<br /></div>