<table><tr><td style="">zzag added inline comments.<br />Restricted Application edited projects, added Plasma; removed KWin.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D9848" rel="noreferrer">View Revision</a></tr></table><br /><div><strong>INLINE COMMENTS</strong><div><div style="margin: 6px 0 12px 0;"><div style="border: 1px solid #C7CCD9; border-radius: 3px;"><div style="padding: 0; background: #F7F7F7; border-color: #e3e4e8; border-style: solid; border-width: 0 0 1px 0; margin: 0;"><div style="color: #74777d; background: #eff2f4; padding: 6px 8px; overflow: hidden;"><a style="float: right; text-decoration: none;" href="https://phabricator.kde.org/D9848#inline-44830" rel="noreferrer">View Inline</a><span style="color: #4b4d51; font-weight: bold;">blur.cpp:135</span></div>
<div style="font: 11px/15px "Menlo", "Consolas", "Monaco", monospace; white-space: pre-wrap; clear: both; padding: 4px 0; margin: 0;"><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);"> <span style="color: #74777d">/**</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);"><span style="color: #74777d"> * Explanation for the magic numbers:</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);"><span style="color: #74777d"> * </span>
</div></div></div>
<div style="margin: 8px 0; padding: 0 12px;"><p style="padding: 0; margin: 8px;">Where did they come from?</p></div></div><br /><div style="border: 1px solid #C7CCD9; border-radius: 3px;"><div style="padding: 0; background: #F7F7F7; border-color: #e3e4e8; border-style: solid; border-width: 0 0 1px 0; margin: 0;"><div style="color: #74777d; background: #eff2f4; padding: 6px 8px; overflow: hidden;"><a style="float: right; text-decoration: none;" href="https://phabricator.kde.org/D9848#inline-44834" rel="noreferrer">View Inline</a><span style="color: #4b4d51; font-weight: bold;">blur.cpp:160</span></div>
<div style="font: 11px/15px "Menlo", "Consolas", "Monaco", monospace; white-space: pre-wrap; clear: both; padding: 4px 0; margin: 0;"><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);"> <span style="color: #74777d">// Dummy data needed, because the blur strength range is 1-15</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);"> <span class="n">blurConfigData</span><span class="p">.</span><span class="n">append</span><span class="p">({</span><span style="color: #601200">0</span><span class="p">,</span> <span style="color: #601200">0</span><span class="p">,</span> <span style="color: #601200">0</span><span class="p">});</span>
</div></div></div>
<div style="margin: 8px 0; padding: 0 12px;"><p style="padding: 0; margin: 8px;">Please add a comment explaining each number(e.g. the first number is the number of downsampling and upsampling iterations, and so on). Just for readability.</p></div></div><br /><div style="border: 1px solid #C7CCD9; border-radius: 3px;"><div style="padding: 0; background: #F7F7F7; border-color: #e3e4e8; border-style: solid; border-width: 0 0 1px 0; margin: 0;"><div style="color: #74777d; background: #eff2f4; padding: 6px 8px; overflow: hidden;"><a style="float: right; text-decoration: none;" href="https://phabricator.kde.org/D9848#inline-44831" rel="noreferrer">View Inline</a><span style="color: #4b4d51; font-weight: bold;">blur.cpp:208</span></div>
<div style="font: 11px/15px "Menlo", "Consolas", "Monaco", monospace; white-space: pre-wrap; clear: both; padding: 4px 0; margin: 0;"><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);"> <span style="color: #aa4000">int</span> <span class="n">blurStrength</span> <span style="color: #aa2211">=</span> <span class="n">BlurConfig</span><span style="color: #aa2211">::</span><span class="n">blurRadius</span><span class="p">();</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);"> <span class="n">m_downSampleIterations</span> <span style="color: #aa2211">=</span> <span class="n">blurConfigData</span><span class="p">[</span><span class="n">blurStrength</span><span class="p">].</span><span class="n">downSampleIterations</span><span class="p">;</span>
</div></div></div>
<div style="margin: 8px 0; padding: 0 12px;"><p style="padding: 0; margin: 8px;">Just a naming thing: maybe it should be <tt style="background: #ebebeb; font-size: 13px;">blurRadius</tt>.. So, for given blur radius <tt style="background: #ebebeb; font-size: 13px;">blurRadius</tt> lookup corresponding "Dual filter" params in a map <tt style="background: #ebebeb; font-size: 13px;">(BlurRadius -> BlurParams)</tt>.</p></div></div><br /><div style="border: 1px solid #C7CCD9; border-radius: 3px;"><div style="padding: 0; background: #F7F7F7; border-color: #e3e4e8; border-style: solid; border-width: 0 0 1px 0; margin: 0;"><div style="color: #74777d; background: #eff2f4; padding: 6px 8px; overflow: hidden;"><a style="float: right; text-decoration: none;" href="https://phabricator.kde.org/D9848#inline-44826" rel="noreferrer">View Inline</a><span style="color: #4b4d51; font-weight: bold;">blur.h:103</span></div>
<div style="font: 11px/15px "Menlo", "Consolas", "Monaco", monospace; white-space: pre-wrap; clear: both; padding: 4px 0; margin: 0;"><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);"> <span class="n">QVector</span> <span style="color: #aa2211"><</span><span class="n">GLRenderTarget</span><span style="color: #aa2211">*></span> <span class="n">renderTargets</span><span class="p">;</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);"> <span class="n">QVector</span> <span style="color: #aa2211"><</span><span class="n">GLTexture</span><span style="color: #aa2211">></span> <span class="n">renderTextures</span><span class="p">;</span>
</div><div style="padding: 0 8px; margin: 0 4px; "> <span style="color: #aa4000">long</span> <span class="n">net_wm_blur_region</span><span class="p">;</span>
</div></div></div>
<div style="margin: 8px 0; padding: 0 12px;"><p style="padding: 0; margin: 8px;">Coding style(prefix fields with <tt style="background: #ebebeb; font-size: 13px;">m_</tt>) + consistency:</p>
<div class="remarkup-code-block" style="margin: 12px 0;" data-code-lang="text" data-sigil="remarkup-code-block"><pre class="remarkup-code" style="font: 11px/15px "Menlo", "Consolas", "Monaco", monospace; padding: 12px; margin: 0; background: rgba(71, 87, 120, 0.08);">BlurShader *m_shader;
QVector <GLRenderTarget*> m_renderTargets;
QVector <GLTexture> m_renderTextures;</pre></div></div></div><br /><div style="border: 1px solid #C7CCD9; border-radius: 3px;"><div style="padding: 0; background: #F7F7F7; border-color: #e3e4e8; border-style: solid; border-width: 0 0 1px 0; margin: 0;"><div style="color: #74777d; background: #eff2f4; padding: 6px 8px; overflow: hidden;"><a style="float: right; text-decoration: none;" href="https://phabricator.kde.org/D9848#inline-44825" rel="noreferrer">View Inline</a><span style="color: #4b4d51; font-weight: bold;">blur.h:124</span></div>
<div style="font: 11px/15px "Menlo", "Consolas", "Monaco", monospace; white-space: pre-wrap; clear: both; padding: 4px 0; margin: 0;"><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);"> <span style="color: #aa4000">struct</span> <span class="n">BlurStrenghtData</span> <span class="p">{</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);"> <span style="color: #aa4000">int</span> <span class="n">downSampleIterations</span><span class="p">;</span>
</div></div></div>
<div style="margin: 8px 0; padding: 0 12px;"><p style="padding: 0; margin: 8px;">strength</p></div></div><br /><div style="border: 1px solid #C7CCD9; border-radius: 3px;"><div style="padding: 0; background: #F7F7F7; border-color: #e3e4e8; border-style: solid; border-width: 0 0 1px 0; margin: 0;"><div style="color: #74777d; background: #eff2f4; padding: 6px 8px; overflow: hidden;"><a style="float: right; text-decoration: none;" href="https://phabricator.kde.org/D9848#inline-44827" rel="noreferrer">View Inline</a><span style="color: #4b4d51; font-weight: bold;">blurshader.h:107</span></div>
<div style="font: 11px/15px "Menlo", "Consolas", "Monaco", monospace; white-space: pre-wrap; clear: both; padding: 4px 0; margin: 0;"><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);"> <span style="color: #aa4000">int</span> <span class="n">textureSizeLocationCopysample</span><span class="p">;</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);"> <span style="color: #aa4000">int</span> <span class="n">blurRectLocationCopysample</span><span class="p">;</span>
</div></div></div>
<div style="margin: 8px 0; padding: 0 12px;"><p style="padding: 0; margin: 8px;">Coding style + consistency:</p>
<div class="remarkup-code-block" style="margin: 12px 0;" data-code-lang="text" data-sigil="remarkup-code-block"><pre class="remarkup-code" style="font: 11px/15px "Menlo", "Consolas", "Monaco", monospace; padding: 12px; margin: 0; background: rgba(71, 87, 120, 0.08);">GLShader *m_shaderDownsample;
GLShader *m_shaderUpsample;
GLShader *m_shaderCopysample;
int m_mvpMatrixLocationDownsample;
int m_offsetLocationDownsample;
int m_textureSizeLocationDownsample;
int m_mvpMatrixLocationUpsample;
int m_offsetLocationUpsample;
int m_textureSizeLocationUpsample;
int m_mvpMatrixLocationCopysample;
int m_textureSizeLocationCopysample;
int m_blurRectLocationCopysample;</pre></div></div></div><br /><div style="border: 1px solid #C7CCD9; border-radius: 3px;"><div style="padding: 0; background: #F7F7F7; border-color: #e3e4e8; border-style: solid; border-width: 0 0 1px 0; margin: 0;"><div style="color: #74777d; background: #eff2f4; padding: 6px 8px; overflow: hidden;"><a style="float: right; text-decoration: none;" href="https://phabricator.kde.org/D9848#inline-44828" rel="noreferrer">View Inline</a><span style="color: #4b4d51; font-weight: bold;">blurshader.h:111</span></div>
<div style="font: 11px/15px "Menlo", "Consolas", "Monaco", monospace; white-space: pre-wrap; clear: both; padding: 4px 0; margin: 0;"><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);"> <span style="color: #74777d">//Caching uniform values to aviod unnecessary setUniform calls</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);"> <span style="color: #aa4000">int</span> <span class="n">activeSampleType</span><span class="p">;</span>
</div></div></div>
<div style="margin: 8px 0; padding: 0 12px;"><p style="padding: 0; margin: 8px;"><tt style="background: #ebebeb; font-size: 13px;">m_</tt></p></div></div></div></div></div><br /><div><strong>REPOSITORY</strong><div><div>R108 KWin</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D9848" rel="noreferrer">https://phabricator.kde.org/D9848</a></div></div><br /><div><strong>To: </strong>anemeth, Plasma, KWin<br /><strong>Cc: </strong>zzag, anthonyfieroni, mart, davidedmundson, fredrik, ngraham, plasma-devel, kwin, KWin, ZrenBot, progwolff, lesliezhai, ali-mohamed, jensreuterberg, abetts, sebas, apol<br /></div>