<table><tr><td style="">davidedmundson added a comment.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D8594" rel="noreferrer">View Revision</a></tr></table><br /><div><div><blockquote style="border-left: 3px solid #a7b5bf; color: #464c5c; font-style: italic; margin: 4px 0 12px 0; padding: 4px 12px; background-color: #f8f9fc;"><p>Furthermore this only implements the visual rotation and not the input rotation.</p></blockquote>
<p>For mouse I think this is the correct behaviour. If I flip a monitor, I would expect moving the mouse up should make it go down.<br />
This means mouse movement and touch input is currently broken on a rotated screen.</p>
<p>and so if I have mounted my TV upside down like an idiot we have two inversions, a physical and virtual one, so moving the mouse up makes the cursor go up)</p>
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<p>That does mean we need to make sure we flip the cursor plane too.</p></div></div><br /><div><strong>REPOSITORY</strong><div><div>R108 KWin</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D8594" rel="noreferrer">https://phabricator.kde.org/D8594</a></div></div><br /><div><strong>To: </strong>graesslin, KWin, Plasma, subdiff, sebas<br /><strong>Cc: </strong>davidedmundson, plasma-devel, kwin, bwowk, ZrenBot, progwolff, lesliezhai, ali-mohamed, hardening, jensreuterberg, abetts, sebas, apol, mart<br /></div>