<table><tr><td style="">bruns created this revision.<br />bruns added a project: Plasma.<br />Restricted Application added a subscriber: plasma-devel.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D7770" rel="noreferrer">View Revision</a></tr></table><br /><div><strong>REVISION SUMMARY</strong><div><p>BUG: 382668</p>
<p>The shader compilation currently fails on GLES with errors like:<br />
"0:6(2): error: No precision specified in this scope for type `vec4'"</p>
<p>GLES requires variable qualifiers like highp/lowp, whereas desktop OpenGL<br />
does not. As QGlShaderProgram adds suitable defines on desktop OpenGL<br />
for these qualifiers, it is safe to add these to a declarations, see:<br />
<a href="http://doc.qt.io/qt-5/qglshaderprogram.html#writing-portable-shaders" class="remarkup-link" target="_blank" rel="noreferrer">http://doc.qt.io/qt-5/qglshaderprogram.html#writing-portable-shaders</a></p></div></div><br /><div><strong>REPOSITORY</strong><div><div>R120 Plasma Workspace</div></div></div><br /><div><strong>BRANCH</strong><div><div>master</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D7770" rel="noreferrer">https://phabricator.kde.org/D7770</a></div></div><br /><div><strong>AFFECTED FILES</strong><div><div>lookandfeel/contents/components/UserDelegate.qml</div></div></div><br /><div><strong>To: </strong>bruns, Plasma<br /><strong>Cc: </strong>plasma-devel, ZrenBot, progwolff, lesliezhai, ali-mohamed, jensreuterberg, abetts, sebas, apol, mart<br /></div>