<table><tr><td style="">davidedmundson added a comment.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D5114" rel="noreferrer">View Revision</a></tr></table><br /><div><div><blockquote style="border-left: 3px solid #a7b5bf; color: #464c5c; font-style: italic; margin: 4px 0 12px 0; padding: 4px 12px; background-color: #f8f9fc;"><p>bonus points if the dpi is calculated as mean of dpiX and dpiY.</p></blockquote>
<p>Maybe, but it's more important that it matches what frameSvg is doing which is currently :src/declarativeimports/core/units.cpp: const qreal dpi = primary->logicalDotsPerInchX();<br />
If it's set via Xft DPI override, it's set squarely anyway.</p></div></div><br /><div><strong>REPOSITORY</strong><div><div>R108 KWin</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D5114" rel="noreferrer">https://phabricator.kde.org/D5114</a></div></div><br /><div><strong>To: </strong>mart, Plasma, graesslin<br /><strong>Cc: </strong>davidedmundson, rikmills, luebking, plasma-devel, kwin, KWin, ZrenBot, spstarr, progwolff, lesliezhai, ali-mohamed, hardening, jensreuterberg, abetts, sebas, apol, mart, lukas<br /></div>