<table><tr><td style="">graesslin marked 2 inline comments as done.<br />graesslin added inline comments.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D3480" rel="noreferrer">View Revision</a></tr></table><br /><div><strong>INLINE COMMENTS</strong><div><div style="margin: 6px 0 12px 0;"><div style="border: 1px solid #C7CCD9; border-radius: 3px;"><div style="padding: 0; background: #F7F7F7; border-color: #e3e4e8; border-style: solid; border-width: 0 0 1px 0; margin: 0;"><div style="color: #74777d; background: #eff2f4; padding: 6px 8px; overflow: hidden;"><a style="float: right; text-decoration: none;" href="https://phabricator.kde.org/D3480#inline-13656" rel="noreferrer">View Inline</a><span style="color: #4b4d51; font-weight: bold;">davidedmundson</span> wrote in <span style="color: #4b4d51; font-weight: bold;">colorpicker.cpp:56</span></div>
<div style="margin: 8px 0; padding: 0 12px; color: #74777D;"><p style="padding: 0; margin: 8px;">KWin has a lovely class ClearablePoint for doing exactly this</p></div></div>
<div style="margin: 8px 0; padding: 0 12px;"><p style="padding: 0; margin: 8px;">only in utils.h, we cannot use that in the effects :-(</p></div></div><br /><div style="border: 1px solid #C7CCD9; border-radius: 3px;"><div style="padding: 0; background: #F7F7F7; border-color: #e3e4e8; border-style: solid; border-width: 0 0 1px 0; margin: 0;"><div style="color: #74777d; background: #eff2f4; padding: 6px 8px; overflow: hidden;"><a style="float: right; text-decoration: none;" href="https://phabricator.kde.org/D3480#inline-13655" rel="noreferrer">View Inline</a><span style="color: #4b4d51; font-weight: bold;">davidedmundson</span> wrote in <span style="color: #4b4d51; font-weight: bold;">colorpicker.cpp:84</span></div>
<div style="margin: 8px 0; padding: 0 12px; color: #74777D;"><p style="padding: 0; margin: 8px;">FWIW (though not worth changing it) if you're going to have n=1 you can use glReadPixels</p></div></div>
<div style="margin: 8px 0; padding: 0 12px;"><p style="padding: 0; margin: 8px;">The idea behind glReadnPixels is to have a variant which cannot overflow the passed in buffer. Thus always use glReadnPixels, never use glReadPixels. "ReadnPixelsARB behaves identically to ReadPixels except that it does not write more than <bufSize> bytes into <data>"</p></div></div><br /><div style="border: 1px solid #C7CCD9; border-radius: 3px;"><div style="padding: 0; background: #F7F7F7; border-color: #e3e4e8; border-style: solid; border-width: 0 0 1px 0; margin: 0;"><div style="color: #74777d; background: #eff2f4; padding: 6px 8px; overflow: hidden;"><a style="float: right; text-decoration: none;" href="https://phabricator.kde.org/D3480#inline-13653" rel="noreferrer">View Inline</a><span style="color: #4b4d51; font-weight: bold;">davidedmundson</span> wrote in <span style="color: #4b4d51; font-weight: bold;">colorpicker.cpp:101</span></div>
<div style="margin: 8px 0; padding: 0 12px; color: #74777D;"><p style="padding: 0; margin: 8px;">there's not a lot of point doing this, you know what connection it is as you only register this on the session bus (line 59)</p></div></div>
<div style="margin: 8px 0; padding: 0 12px;"><p style="padding: 0; margin: 8px;">good point. I copied that from the documentation.</p></div></div><br /><div style="border: 1px solid #C7CCD9; border-radius: 3px;"><div style="padding: 0; background: #F7F7F7; border-color: #e3e4e8; border-style: solid; border-width: 0 0 1px 0; margin: 0;"><div style="color: #74777d; background: #eff2f4; padding: 6px 8px; overflow: hidden;"><a style="float: right; text-decoration: none;" href="https://phabricator.kde.org/D3480#inline-13654" rel="noreferrer">View Inline</a><span style="color: #4b4d51; font-weight: bold;">davidedmundson</span> wrote in <span style="color: #4b4d51; font-weight: bold;">colorpicker.cpp:110</span></div>
<div style="margin: 8px 0; padding: 0 12px; color: #74777D;"><p style="padding: 0; margin: 8px;">DBus error messages have two parts:</p>
<p style="padding: 0; margin: 8px;">a computer readable name, and a human readable stirng.</p>
<p style="padding: 0; margin: 8px;">You want to supply a better name than "org.freedesktop.DBus.Error.Failed" (which is what this expands to) so that spectacle can tell the difference between failed and cancelled without parsing strings meant for humans.</p></div></div>
<div style="margin: 8px 0; padding: 0 12px;"><p style="padding: 0; margin: 8px;">thanks! I didn't know that and thought one needs to use the QDBusError enum.</p></div></div></div></div></div><br /><div><strong>REPOSITORY</strong><div><div>rKWIN KWin</div></div></div><br /><div><strong>BRANCH</strong><div><div>color-picker-effect</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D3480" rel="noreferrer">https://phabricator.kde.org/D3480</a></div></div><br /><div><strong>EMAIL PREFERENCES</strong><div><a href="https://phabricator.kde.org/settings/panel/emailpreferences/" rel="noreferrer">https://phabricator.kde.org/settings/panel/emailpreferences/</a></div></div><br /><div><strong>To: </strong>graesslin, KWin, Plasma on Wayland, broulik<br /><strong>Cc: </strong>davidedmundson, plasma-devel, kwin, lesliezhai, ali-mohamed, hardening, jensreuterberg, abetts, sebas<br /></div>