<table><tr><td style="">davidedmundson added inline comments.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D3159" rel="noreferrer">View Revision</a></tr></table><br /><div><strong>INLINE COMMENTS</strong><div><div style="margin: 6px 0 12px 0;"><div style="border: 1px solid #C7CCD9; border-radius: 3px;"><div style="padding: 0; background: #F7F7F7; border-color: #e3e4e8; border-style: solid; border-width: 0 0 1px 0; margin: 0;"><div style="color: #74777d; background: #eff2f4; padding: 6px 8px; overflow: hidden;"><a style="float: right; text-decoration: none;" href="https://phabricator.kde.org/D3159#inline-12918" rel="noreferrer">View Inline</a><span style="color: #4b4d51; font-weight: bold;">graesslin</span> wrote in <span style="color: #4b4d51; font-weight: bold;">scene_qpainter.cpp:311-313</span></div>
<div style="margin: 8px 0; padding: 0 12px; color: #74777D;"><p style="padding: 0; margin: 8px;">ah so that's basically the "scale everything up" if output has a scale, but not yet the "surface has a scale of 2"?</p></div></div>
<div style="margin: 8px 0; padding: 0 12px;"><p style="padding: 0; margin: 8px;">What this code is doing is painting in output normalised space; no matter what size buffer the surface happens to have.<br />
This never scales up, it only "scales" down.</p>
<p style="padding: 0; margin: 8px;">Conversion from output normalised to hardware pixels happens in this (pre-existing line)</p>
<div class="remarkup-code-block" style="margin: 12px 0;" data-code-lang="text" data-sigil="remarkup-code-block"><pre class="remarkup-code" style="font: 11px/15px "Menlo", "Consolas", "Monaco", monospace; padding: 12px; margin: 0; background: rgba(71, 87, 120, 0.08);">m_painter->setWindow(geometry);</pre></div>
<p style="padding: 0; margin: 8px;">Previously this was just a translation, however, because I we create the buffer size*scale , this has a scale too.</p>
<p style="padding: 0; margin: 8px;">So for a 2x buffer on a 1x screen, we scale the image down in this line<br />
For a 2x buffer on a 2x screen, we scale the image down, but because the qpainter is scaled up it cancels out losslessly<br />
For a 1x client on a 2x screen, we paint, but the qpainter is scaled up, so it looks twice the size.</p></div></div></div></div></div><br /><div><strong>REPOSITORY</strong><div><div>rKWIN KWin</div></div></div><br /><div><strong>BRANCH</strong><div><div>scaling</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D3159" rel="noreferrer">https://phabricator.kde.org/D3159</a></div></div><br /><div><strong>EMAIL PREFERENCES</strong><div><a href="https://phabricator.kde.org/settings/panel/emailpreferences/" rel="noreferrer">https://phabricator.kde.org/settings/panel/emailpreferences/</a></div></div><br /><div><strong>To: </strong>davidedmundson, graesslin, Plasma<br /><strong>Cc: </strong>broulik, graesslin, plasma-devel, kwin, lesliezhai, ali-mohamed, jensreuterberg, abetts, sebas<br /></div>