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      <a href="https://git.reviewboard.kde.org/r/126906/">https://git.reviewboard.kde.org/r/126906/</a>
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    <a href="https://git.reviewboard.kde.org/r/126906/diff/1/?file=441789#file441789line446" style="color: black; font-weight: bold; text-decoration: underline;">effects/blur/blur.cpp</a>
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    <th bgcolor="#e9eaa8" style="border-right: 1px solid #C0C0C0;" align="right"><font size="2">441</font></th>
    <td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">            <span class="k">if</span> <span class="p">(</span><span class="n">m_shouldCache</span> <span class="o">&&</span> <span class="o">!</span><span class="n">translated</span> <span class="o">&&</span> <span class="o">!</span><span class="n">w</span><span class="o">-></span><span class="n">isDeleted</span><span class="p">())</span> <span class="p">{</span></pre></td>
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    <td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">            <span class="k">if</span> <span class="p">(</span><span class="n">w</span><span class="o">-></span><span class="n">isFullScreen</span><span class="p">()</span> <span class="o">&&</span> <span class="n">shape</span><span class="p">.</span><span class="n">boundingRect</span><span class="p">()</span> <span class="o">==</span> <span class="n">w</span><span class="o">-></span><span class="n">geometry</span><span class="p">()</span> <span class="o">&&</span> <span class="n">GLRenderTarget</span><span class="o">::</span><span class="n">blitSupported</span><span class="p">()</span> <span class="o">&&</span> <span class="n">m_simpleShader</span><span class="o">-></span><span class="n">isValid</span><span class="p">())</span> <span class="p">{</span></pre></td>
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  <pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">move that ugly ::boundingRect test to the end?</p></pre>
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    <a href="https://git.reviewboard.kde.org/r/126906/diff/1/?file=441789#file441789line474" style="color: black; font-weight: bold; text-decoration: underline;">effects/blur/blur.cpp</a>
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    <td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">    <span class="n">GLTexture</span> <span class="n">blurTexture</span> <span class="o">=</span> <span class="n">GLTexture</span><span class="p">(</span><span class="n">GL_RGBA8</span><span class="p">,</span> <span class="n">w</span><span class="o">-></span><span class="n">size</span><span class="p">(),</span> <span class="mi">3</span><span class="p">);</span></pre></td>
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  <pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">Did you try the behavior on a varying scene?</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">Generating mipmaps isn't exactly cheap and linear interpolation suffers from artifacts when things below move (I had tried an even smarter trick for general blurring, looks stunning and is incredibly fast ... as long as you deal with static contents)</p></pre>
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<p>- Thomas Lübking</p>


<br />
<p>On January 27th, 2016, 1:24 p.m. UTC, Martin Gräßlin wrote:</p>








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<div>Review request for kwin, Plasma and Eike Hein.</div>
<div>By Martin Gräßlin.</div>


<p style="color: grey;"><i>Updated Jan. 27, 2016, 1:24 p.m.</i></p>









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 <b style="color: #575012; font-size: 10pt;">Repository: </b>
kwin
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">[kwineffects] Expose fullScreen property in EffectWindow
Also copied to Deleted.</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">[effects] Add a simplified fullscreen blur</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">If a window is fullscreen and wants fullscreen blur behind it, we
use the blur from logout effect. This is mostly intended for the
Application Dashboard which requires a fullscreen blur. The generic
blur effect is not designed for such usage and is rather costly.</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">This simplified blur just needs framebuffer blit and midmaps. This
makes it rather cheap in usage and also doesn't need a cached texture.</p></pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
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 <li>deleted.h <span style="color: grey">(bb87ae9611a5b59a5b37cf5a4cd38e99ed987069)</span></li>

 <li>deleted.cpp <span style="color: grey">(239ba8fec76ad520728182faf6429be8730ebec1)</span></li>

 <li>effects/blur/blur.h <span style="color: grey">(fd5a020688d0e4397ce18e03aa4f79565418e9c5)</span></li>

 <li>effects/blur/blur.cpp <span style="color: grey">(a360f0301e2983d0fb0bf3effff71f95ac46ff22)</span></li>

 <li>libkwineffects/kwineffects.h <span style="color: grey">(4350e2b1c86252af43186164b10ad55fa388266e)</span></li>

 <li>libkwineffects/kwineffects.cpp <span style="color: grey">(b767f6671284295d2e81b023ef62b24fcca8929a)</span></li>

</ul>

<p><a href="https://git.reviewboard.kde.org/r/126906/diff/" style="margin-left: 3em;">View Diff</a></p>



<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">File Attachments </h1>


 <li><a href="https://git.reviewboard.kde.org/media/uploaded/files/2016/01/27/b6607afa-cf10-4cd8-a490-7b56de4faaec__Spectacle.o12214.png">Dashboard with new algorithm.</a></li>

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