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This is an automatically generated e-mail. To reply, visit:
<a href="https://git.reviewboard.kde.org/r/122673/">https://git.reviewboard.kde.org/r/122673/</a>
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<a href="https://git.reviewboard.kde.org/r/122673/diff/5/?file=353000#file353000line326" style="color: black; font-weight: bold; text-decoration: underline;">src/declarativeimports/core/iconitem.cpp</a>
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(Diff revision 5)
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<td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">void IconItem::loadPixmap()</pre></td>
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<th bgcolor="#e9eaa8" style="border-right: 1px solid #C0C0C0;" align="right"><font size="2">325</font></th>
<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">result</span> <span class="o">=</span> <span class="n">m_icon</span><span class="p">.</span><span class="n">pixmap</span><span class="p">(</span><span class="n">QSize</span><span class="p">(</span><span class="n">size</span><span class="p">,</span> <span class="n">size</span><span class="p">));</span></pre></td>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">result</span> <span class="o">=</span> <span class="n">m_icon</span><span class="p">.</span><span class="n">pixmap</span><span class="p">(</span><span class="n">QSize</span><span class="p">(</span><span class="n">size</span><span class="p">,</span> <span class="n">size</span><span class="p">)</span><span class="hl"> </span><span class="o"><span class="hl">*</span></span><span class="hl"> </span><span class="n"><span class="hl">qApp</span></span><span class="o"><span class="hl">-></span></span><span class="n"><span class="hl">devicePixelRatio</span></span><span class="p"><span class="hl">()</span>);</span></pre></td>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">m_icon.pixmap is already scaled. </p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">You're doing it twice here.</p></pre>
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<a href="https://git.reviewboard.kde.org/r/122673/diff/5/?file=353003#file353003line214" style="color: black; font-weight: bold; text-decoration: underline;">src/declarativeimports/core/units.cpp</a>
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(Diff revision 5)
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<td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">int Units::largeSpacing() const</pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">gridUnit</span> <span class="o">*=</span> <span class="n">qApp</span><span class="o">-></span><span class="n">devicePixelRatio</span><span class="p">();</span></pre></td>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">the layout will be multiplying things by the devicePixelRatio itself.</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">This is multiplying things twice.</p></pre>
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<a href="https://git.reviewboard.kde.org/r/122673/diff/5/?file=353007#file353007line766" style="color: black; font-weight: bold; text-decoration: underline;">src/plasma/svg.cpp</a>
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(Diff revision 5)
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<td colspan="2"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">QImage Svg::image(const QSize &size, const QString &elementID)</pre></td>
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<td bgcolor="#ffffff" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="k">return</span> <span class="n">d</span><span class="o">-></span><span class="n">findInCache</span><span class="p">(</span><span class="n">elementID</span><span class="p">);</span></pre></td>
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<td bgcolor="#ffffff" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="k">return</span> <span class="n">d</span><span class="o">-></span><span class="n">findInCache</span><span class="p">(</span><span class="n">elementID</span><span class="p">);</span></pre></td>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">how is this going to return a scaled DPI pixmap?</p></pre>
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<p>- David Edmundson</p>
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<p>On March 5th, 2015, 10:27 a.m. UTC, Marco Martin wrote:</p>
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<div>Review request for Plasma.</div>
<div>By Marco Martin.</div>
<p style="color: grey;"><i>Updated March 5, 2015, 10:27 a.m.</i></p>
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<b style="color: #575012; font-size: 10pt;">Repository: </b>
plasma-framework
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">(still in progress but here for feedback)
when QT_DEVICE_PIXELRATIO is something different from 1, the pixmaps generated by Svg will be scaled up to give a proper texture.</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">This is complementary but not replacing our current approach:
the pixelratio that can be accessed by units is now in relation to the qt pixel ratio, spacings are also adjusted accordingly (therefore, spaces and sizes won't need an integer value like pixelratio)</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">svg introduces also a scaleFactor property (that is pretty much like its old pixelRatio)
basically, scalefactor, will scale both the textures <em style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: normal;">and</em> all the reported sizes, (old method) pixelratio just scales textures without altering measures (like qt pixelratio likes)
they are now both used and combined, so a) we can have this working before supporting officially qt pixelratio when will be good enough but b) keeping the old mwthod working for the time being c) by using both at the sae time we can at least scale sizes of values != from integers, for screens that are too dense for 1 and not enough for 2</p></pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
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<li>src/declarativeimports/core/iconitem.cpp <span style="color: grey">(03f40c4)</span></li>
<li>src/declarativeimports/core/svgitem.cpp <span style="color: grey">(570c1c3)</span></li>
<li>src/declarativeimports/core/units.h <span style="color: grey">(6c038ba)</span></li>
<li>src/declarativeimports/core/units.cpp <span style="color: grey">(a740145)</span></li>
<li>src/plasma/framesvg.cpp <span style="color: grey">(1bb3510)</span></li>
<li>src/plasma/private/svg_p.h <span style="color: grey">(a31d0ac)</span></li>
<li>src/plasma/svg.h <span style="color: grey">(0bcbd7a)</span></li>
<li>src/plasma/svg.cpp <span style="color: grey">(0a0db5e)</span></li>
<li>src/declarativeimports/core/framesvgitem.cpp <span style="color: grey">(dae8a4f)</span></li>
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<p><a href="https://git.reviewboard.kde.org/r/122673/diff/" style="margin-left: 3em;">View Diff</a></p>
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