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This is an automatically generated e-mail. To reply, visit:
<a href="https://git.reviewboard.kde.org/r/118813/">https://git.reviewboard.kde.org/r/118813/</a>
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<p style="margin-top: 0;">On June 18th, 2014, 2:54 p.m. CEST, <b>David Edmundson</b> wrote:</p>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Are you not working on a patch to test at startup?
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<p>On June 18th, 2014, 2:57 p.m. CEST, <b>Martin Gräßlin</b> wrote:</p>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">yes I am, but this is orthogonal as it is in the frameworks.</pre>
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<p>On June 18th, 2014, 3:07 p.m. CEST, <b>David Edmundson</b> wrote:</p>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Good point.
I think maybe I should patch Qt too. Currently a compile error in QSGMaterialShader is not fatal, QSimpleMaterialShader is. Thoughts?</pre>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">yeah, I think a failing shader should never be fatal. Personally I think it would be best if Qt checks whether Shaders work early and not do anything in the whole scene graph.</pre>
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<p>- Martin</p>
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<p>On June 18th, 2014, 2:19 p.m. CEST, Martin Gräßlin wrote:</p>
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<div>Review request for Plasma.</div>
<div>By Martin Gräßlin.</div>
<p style="color: grey;"><i>Updated June 18, 2014, 2:19 p.m.</i></p>
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<b style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Bugs: </b>
<a href="http://bugs.kde.org/show_bug.cgi?id=336272">336272</a>
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<b style="color: #575012; font-size: 10pt;">Repository: </b>
plasma-framework
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">[declarativeimports/core] Do not crash if FadingMaterialShader failed to complie
Without GLSL our shader doesn't compile and Qt aborts when accessing the
uniforms. We don't want that, abort is never nice.
BUG: 336272</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
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<li>src/declarativeimports/core/fadingnode.cpp <span style="color: grey">(0c41ec1f4cc2fe78af59dfb1c705bbc65697380b)</span></li>
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<p><a href="https://git.reviewboard.kde.org/r/118813/diff/" style="margin-left: 3em;">View Diff</a></p>
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