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This is an automatically generated e-mail. To reply, visit:
<a href="https://git.reviewboard.kde.org/r/118251/">https://git.reviewboard.kde.org/r/118251/</a>
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<p style="margin-top: 0;">On May 22nd, 2014, 10:02 a.m. UTC, <b>David Edmundson</b> wrote:</p>
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<a href="https://git.reviewboard.kde.org/r/118251/diff/1/?file=274043#file274043line87" style="color: black; font-weight: bold; text-decoration: underline;">src/declarativeimports/core/fadingnode.cpp</a>
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(Diff revision 1)
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<td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">const char* FadingMaterialShader::fragmentShader() const</pre></td>
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<th bgcolor="#e9eaa8" style="border-right: 1px solid #C0C0C0;" align="right"><font size="2">86</font></th>
<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">newState</span><span class="o">-></span><span class="n"><span class="hl">target</span></span><span class="o">-></span><span class="n">bind</span><span class="p">();</span></pre></td>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">newState</span><span class="o">-></span><span class="n"><span class="hl">source</span></span><span class="o">-></span><span class="n">bind</span><span class="p">();</span></pre></td>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Now it will animate backwards?
Unless you change the vertex shader too.</pre>
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<p>On May 22nd, 2014, 10:06 a.m. UTC, <b>Martin Gräßlin</b> wrote:</p>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">this is really confusing. Why is there a check on target changed and then source gets bound? I might have gotten that wrong but it looked strange. Could you please elaborate on how that's supposed to work?</pre>
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<pre style="margin-left: 1em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Oooh! You're right. Clearly something is off.
I think we might have to then swap round tex1 and tex2 in this line:
gl_FragColor.a = mix(tex1.a, tex2.a,
before submitting could you try it on a super slow animation and check it still animates correctly</pre>
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<p>- David</p>
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<p>On May 22nd, 2014, 6:02 a.m. UTC, Martin Gräßlin wrote:</p>
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<div>Review request for Plasma and David Edmundson.</div>
<div>By Martin Gräßlin.</div>
<p style="color: grey;"><i>Updated May 22, 2014, 6:02 a.m.</i></p>
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<b style="color: #575012; font-size: 10pt;">Repository: </b>
plasma-framework
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Small improvments to FadingNode and IconItem
* trigger an update after the animation finished as the IconItem needs to
switch to SVGTextureNode again
* Don't connect needlessly to a lambda slot
* FadingMaterialShader had the texture bind swapped
* Fix virtual method hidden warning in FadingMaterialShader
* Use dynamic_cast instead of static_cast to convert to SVGTextureNode
or FadingNode.</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
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<li>src/declarativeimports/core/fadingnode.cpp <span style="color: grey">(207eff3902848a3c76bf1ec62d73877d6d9d0df7)</span></li>
<li>src/declarativeimports/core/iconitem.cpp <span style="color: grey">(bdf5e286c9bff3ebd0b124f1593de63ed4232515)</span></li>
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<p><a href="https://git.reviewboard.kde.org/r/118251/diff/" style="margin-left: 3em;">View Diff</a></p>
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