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      This is an automatically generated e-mail. To reply, visit:
      <a href="https://git.reviewboard.kde.org/r/116024/">https://git.reviewboard.kde.org/r/116024/</a>
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 <pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">looks good. I'll give it a run tomorrow in a real setup.</pre>
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    <a href="https://git.reviewboard.kde.org/r/116024/diff/4-5/?file=272718#file272718line104" style="color: black; font-weight: bold; text-decoration: underline;">src/declarativeimports/core/fadingnode.cpp</a>
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     (Diff revisions 4 - 5)

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   <td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">void FadingMaterialShader::updateState(const FadingMaterialState* newState, const FadingMaterialState* oldState)</pre></td>

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    <th bgcolor="#e9eaa8" style="border-right: 1px solid #C0C0C0;" align="right"><font size="2">102</font></th>
    <td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">    <span class="n">glFuncs</span> <span class="o">=</span> <span class="n">QGLContext</span><span class="o">::</span><span class="n">currentContext</span><span class="p">()</span><span class="o">-></span><span class="n">functions</span><span class="p">();</span></pre></td>
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    <td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">    <span class="n">glFuncs</span> <span class="o">=</span> <span class="n">Q<span class="hl">Open</span>GLContext</span><span class="o">::</span><span class="n">currentContext</span><span class="p">()</span><span class="o">-></span><span class="n">functions</span><span class="p">();<span class="hl">;</span></span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">double ;;</pre>
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<p>- Martin Gräßlin</p>


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<p>On May 13th, 2014, 5:25 p.m. CEST, David Edmundson wrote:</p>








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<div>Review request for Plasma.</div>
<div>By David Edmundson.</div>


<p style="color: grey;"><i>Updated May 13, 2014, 5:25 p.m.</i></p>









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 <b style="color: #575012; font-size: 10pt;">Repository: </b>
plasma-framework
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Port IconItem to native QSGTexture including the animation.
This will save constantly uploading a new texture to OpenGL throughout the animation.</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
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   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Test app: http://paste.kde.org/pl5pwdnel

Test app shows for lots of icons a decrease from 40 -> 27Mb
apitrace has a lot fewer calls to glTexImage2D

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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
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 <li>.reviewboardrc <span style="color: grey">(804529c)</span></li>

 <li>src/declarativeimports/core/CMakeLists.txt <span style="color: grey">(9b3313d)</span></li>

 <li>src/declarativeimports/core/fadingnode.cpp <span style="color: grey">(PRE-CREATION)</span></li>

 <li>src/declarativeimports/core/fadingnode_p.h <span style="color: grey">(PRE-CREATION)</span></li>

 <li>src/declarativeimports/core/iconitem.h <span style="color: grey">(92a5233)</span></li>

 <li>src/declarativeimports/core/iconitem.cpp <span style="color: grey">(9cb487c)</span></li>

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<p><a href="https://git.reviewboard.kde.org/r/116024/diff/" style="margin-left: 3em;">View Diff</a></p>







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