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This is an automatically generated e-mail. To reply, visit:
<a href="https://git.reviewboard.kde.org/r/116024/">https://git.reviewboard.kde.org/r/116024/</a>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">I really like the approach!</pre>
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<a href="https://git.reviewboard.kde.org/r/116024/diff/4/?file=272717#file272717line39" style="color: black; font-weight: bold; text-decoration: underline;">src/declarativeimports/core/CMakeLists.txt</a>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="s">Qt5::OpenGL</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">why do you link against Qt5::OpenGL and find it? OpenGL is part of Gui</pre>
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<a href="https://git.reviewboard.kde.org/r/116024/diff/4/?file=272718#file272718line59" style="color: black; font-weight: bold; text-decoration: underline;">src/declarativeimports/core/fadingnode.cpp</a>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="s">"varying highp vec2 coord;"</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">I normally prefix the varying with v_
e.g.
varying highp vec2 v_coord</pre>
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<a href="https://git.reviewboard.kde.org/r/116024/diff/4/?file=272718#file272718line69" style="color: black; font-weight: bold; text-decoration: underline;">src/declarativeimports/core/fadingnode.cpp</a>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="s">"uniform sampler2D src;"</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="s">"uniform sampler2D target;"</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">similarily I prefix uniforms with u_
e.g.
uniform sampler2D u_src</pre>
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<a href="https://git.reviewboard.kde.org/r/116024/diff/4/?file=272718#file272718line84" style="color: black; font-weight: bold; text-decoration: underline;">src/declarativeimports/core/fadingnode.cpp</a>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="k">if</span> <span class="p">(</span><span class="o">!</span><span class="n">oldState</span> <span class="o">||</span> <span class="n">oldState</span><span class="o">-></span><span class="n">source</span> <span class="o">!=</span> <span class="n">newState</span><span class="o">-></span><span class="n">source</span><span class="p">)</span> <span class="p">{</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">glFuncs</span><span class="o">-></span><span class="n">glActiveTexture</span><span class="p">(</span><span class="n">GL_TEXTURE1</span><span class="p">);</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">newState</span><span class="o">-></span><span class="n">target</span><span class="o">-></span><span class="n">bind</span><span class="p">();</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="k">if</span> <span class="p">(</span><span class="o">!</span><span class="n">oldState</span> <span class="o">||</span> <span class="n">oldState</span><span class="o">-></span><span class="n">target</span> <span class="o">!=</span> <span class="n">newState</span><span class="o">-></span><span class="n">target</span><span class="p">)</span> <span class="p">{</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">glFuncs</span><span class="o">-></span><span class="n">glActiveTexture</span><span class="p">(</span><span class="n">GL_TEXTURE0</span><span class="p">);</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">newState</span><span class="o">-></span><span class="n">source</span><span class="o">-></span><span class="n">bind</span><span class="p">();</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="p">}</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">I'd always activate the GL_TEXTURE0 texture target after setting the texture. You never know what will be called afterwards and it might expect it's GL_TEXTURE0.</pre>
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<a href="https://git.reviewboard.kde.org/r/116024/diff/4/?file=272718#file272718line117" style="color: black; font-weight: bold; text-decoration: underline;">src/declarativeimports/core/fadingnode.cpp</a>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">setFlag</span><span class="p">(</span><span class="n">OwnsMaterial</span><span class="p">,</span> <span class="nb">true</span><span class="p">);</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">any particular reason to explicitly set the true?</pre>
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<a href="https://git.reviewboard.kde.org/r/116024/diff/4/?file=272718#file272718line128" style="color: black; font-weight: bold; text-decoration: underline;">src/declarativeimports/core/fadingnode.cpp</a>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="k">delete</span> <span class="n">m_source</span><span class="p">;</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="k">delete</span> <span class="n">m_target</span><span class="p">;</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">QScopedPointer?</pre>
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<a href="https://git.reviewboard.kde.org/r/116024/diff/4/?file=272718#file272718line147" style="color: black; font-weight: bold; text-decoration: underline;">src/declarativeimports/core/fadingnode.cpp</a>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">empty newlines</pre>
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<a href="https://git.reviewboard.kde.org/r/116024/diff/4/?file=272720#file272720line63" style="color: black; font-weight: bold; text-decoration: underline;">src/declarativeimports/core/iconitem.h</a>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">why additional new line?</pre>
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<a href="https://git.reviewboard.kde.org/r/116024/diff/4/?file=272720#file272720line76" style="color: black; font-weight: bold; text-decoration: underline;">src/declarativeimports/core/iconitem.h</a>
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<td bgcolor="#ffc5ce" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="kt">void</span> <span class="nf">animationFinished</span><span class="p">();</span></pre></td>
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<td bgcolor="#ffffff" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="kt">void</span> <span class="nf">valueChanged</span><span class="p">(</span><span class="k">const</span> <span class="n">QVariant</span> <span class="o">&</span><span class="n">value</span><span class="p">);</span></pre></td>
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<td bgcolor="#ffffff" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="kt">void</span> <span class="nf">valueChanged</span><span class="p">(</span><span class="k">const</span> <span class="n">QVariant</span> <span class="o">&</span><span class="n">value</span><span class="p">);</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="kt">void</span> <span class="nf">animationFinished</span><span class="p">();</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">why is it moved around?</pre>
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<a href="https://git.reviewboard.kde.org/r/116024/diff/4/?file=272721#file272721line311" style="color: black; font-weight: bold; text-decoration: underline;">src/declarativeimports/core/iconitem.cpp</a>
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(Diff revision 4)
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<td colspan="2"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">void IconItem::paint(QPainter *painter)</pre></td>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="kt">void</span> <span class="n">IconItem</span><span class="o">::</span><span class="n">paint</span><span class="p">(</span><span class="n">QPainter</span> <span class="o">*</span><span class="n">painter</span><span class="p">)</span></pre></td>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="n">QSGNode</span><span class="o">*</span> <span class="n">IconItem</span><span class="o">::</span><span class="n">updatePaintNode</span><span class="p">(</span><span class="n">QSGNode</span><span class="o">*</span> <span class="n">oldNode</span><span class="p">,</span> <span class="n">UpdatePaintNodeData</span><span class="o">*</span> <span class="n">updatePaintNodeData</span><span class="p">)</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">pedantic: move all the * one to right</pre>
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<a href="https://git.reviewboard.kde.org/r/116024/diff/4/?file=272721#file272721line315" style="color: black; font-weight: bold; text-decoration: underline;">src/declarativeimports/core/iconitem.cpp</a>
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(Diff revision 4)
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<td colspan="2"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">void IconItem::paint(QPainter *painter)</pre></td>
<td colspan="2"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">QSGNode* IconItem::updatePaintNode(QSGNode* oldNode, UpdatePaintNodeData* updatePaintNodeData)</pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="k">if</span><span class="p">(</span><span class="n">m_iconPixmap</span><span class="p">.</span><span class="n">isNull</span><span class="p">())</span> <span class="p">{</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">coding style if( -> if (</pre>
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<a href="https://git.reviewboard.kde.org/r/116024/diff/4/?file=272721#file272721line465" style="color: black; font-weight: bold; text-decoration: underline;">src/declarativeimports/core/iconitem.cpp</a>
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<td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">void IconItem::loadPixmap()</pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">?</pre>
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<a href="https://git.reviewboard.kde.org/r/116024/diff/4/?file=272721#file272721line483" style="color: black; font-weight: bold; text-decoration: underline;">src/declarativeimports/core/iconitem.cpp</a>
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<td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">void IconItem::loadPixmap()</pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">?</pre>
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<p>- Martin Gräßlin</p>
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<p>On May 13th, 2014, 1:09 p.m. CEST, David Edmundson wrote:</p>
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<div>Review request for Plasma.</div>
<div>By David Edmundson.</div>
<p style="color: grey;"><i>Updated May 13, 2014, 1:09 p.m.</i></p>
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<b style="color: #575012; font-size: 10pt;">Repository: </b>
plasma-framework
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Port IconItem to native QSGTexture including the animation.
This will save constantly uploading a new texture to OpenGL throughout the animation.</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Test app: http://paste.kde.org/pl5pwdnel
Test app shows for lots of icons a decrease from 40 -> 27Mb
apitrace has a lot fewer calls to glTexImage2D
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
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<li>.reviewboardrc <span style="color: grey">(804529c)</span></li>
<li>CMakeLists.txt <span style="color: grey">(a726c75)</span></li>
<li>src/declarativeimports/core/CMakeLists.txt <span style="color: grey">(9b3313d)</span></li>
<li>src/declarativeimports/core/fadingnode.cpp <span style="color: grey">(PRE-CREATION)</span></li>
<li>src/declarativeimports/core/fadingnode_p.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>src/declarativeimports/core/iconitem.h <span style="color: grey">(92a5233)</span></li>
<li>src/declarativeimports/core/iconitem.cpp <span style="color: grey">(9cb487c)</span></li>
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<p><a href="https://git.reviewboard.kde.org/r/116024/diff/" style="margin-left: 3em;">View Diff</a></p>
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