<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On Wed, Mar 19, 2014 at 4:09 PM, Aleix Pol <span dir="ltr"><<a href="mailto:aleixpol@kde.org" target="_blank">aleixpol@kde.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div dir="ltr"><div><div class="h5"><div class="gmail_extra"><div class="gmail_quote"><br></div></div></div></div><div class="gmail_extra">Why do we need KRunner (or the milou shell) and the OSD written in C++?</div></div>
</blockquote><div><br></div><div>The OSD currently is QML only; however the VDG came up with designs that require doing some window flags/hints magic which are not available from QML + the Dialog is not really suited for that, so it's just easier to subclass the dialog (or QQuickWindow), set the hints from c++ and possibly other things and then export that to QML.</div>
<div><br></div></div><div>Cheers</div>-- <br><div><span style="color:rgb(102,102,102)">Martin Klapetek | KDE Developer</span></div>
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