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      This is an automatically generated e-mail. To reply, visit:
      <a href="https://git.reviewboard.kde.org/r/116024/">https://git.reviewboard.kde.org/r/116024/</a>
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    <a href="https://git.reviewboard.kde.org/r/116024/diff/3/?file=246683#file246683line85" style="color: black; font-weight: bold; text-decoration: underline;">src/declarativeimports/core/fadingnode.cpp</a>
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     (Diff revision 3)

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    <td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "></pre></td>
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    <td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">    <span class="k">if</span> <span class="p">(</span><span class="o">!</span><span class="n">oldState</span> <span class="o">||</span> <span class="n">oldState</span><span class="o">-></span><span class="n">source</span> <span class="o">!=</span> <span class="n">newState</span><span class="o">-></span><span class="n">source</span><span class="p">)</span> <span class="p">{</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Despite my code being clearly right this doesn't work. (according to apitrace and then qDebug)

oldState is always 0

This means we are binding textures every frame, which is what we wanted to avoid.

I'm quite confused as to why.</pre>
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<p>- David Edmundson</p>


<br />
<p>On February 27th, 2014, 1:44 p.m. UTC, David Edmundson wrote:</p>








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<div>Review request for Plasma.</div>
<div>By David Edmundson.</div>


<p style="color: grey;"><i>Updated Feb. 27, 2014, 1:44 p.m.</i></p>









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 <b style="color: #575012; font-size: 10pt;">Repository: </b>
plasma-framework
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Port IconItem to native QSGTexture including the animation.
This will save constantly uploading a new texture to OpenGL throughout the animation.</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
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 <li>CMakeLists.txt <span style="color: grey">(4bc47bf)</span></li>

 <li>src/declarativeimports/core/CMakeLists.txt <span style="color: grey">(97e9283)</span></li>

 <li>src/declarativeimports/core/fadingnode.cpp <span style="color: grey">(PRE-CREATION)</span></li>

 <li>src/declarativeimports/core/fadingnode_p.h <span style="color: grey">(PRE-CREATION)</span></li>

 <li>src/declarativeimports/core/iconitem.h <span style="color: grey">(26ee410)</span></li>

 <li>src/declarativeimports/core/iconitem.cpp <span style="color: grey">(fed2f9b)</span></li>

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<p><a href="https://git.reviewboard.kde.org/r/116024/diff/" style="margin-left: 3em;">View Diff</a></p>







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