fome (failed) experiments with the devicenotifier applet
Marco Martin
notmart at gmail.com
Tue Mar 11 19:21:15 CET 2008
On Tuesday 11 March 2008, Kevin Ottens wrote:
> Well, since you'll have to act on the device I'd say use solid directly,
> you already have all the info you need from the hotplug engine to do it. In
> this particular case I doubt the soliddevice engine will have an added
> value... As your patch shows you're forced to use the relevant Solid
> classes anyway. In your case it just adds complexity I'm afraid.
uhm, with the dataengine it has not become very complex, now it seems to work
well
a problem i had using solid directly was that i have to watch for the mount
status, si if i understood correctly i should connect to
StorageAccess::accessibilityChanged
but in the management of the signal i need to know the udi of the device to
retrieve the proper model item to modify, but is it possible to access the
device udi from DeviceInterface?
Cheers,
Marco Martin
More information about the Panel-devel
mailing list