<table><tr><td style="">hetzenecker added a comment.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D6268" rel="noreferrer">View Revision</a></tr></table><br /><div><div><p>Thanke for your feedback.</p>
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<div style="font-style: normal;
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<p>Also not sure why you need to pass the devicepixel ratio up and down, isn't it the same basically in all the app?</p></div>
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<p>Yes and no. While it would be possible to use <tt style="background: #ebebeb; font-size: 13px;">qApp->devicePixelRatio()</tt> (as I've done in <tt style="background: #ebebeb; font-size: 13px;">mobile/components</tt>), this would return the highest pixel ratio in the system, in case there are more physical screens with different Scale Factors connected. <br />
So, as alternative <tt style="background: #ebebeb; font-size: 13px;">QScreen::devicePixelRatio</tt> could be used to return the DPR of the screen the application is shown. I'm not sure yet if this is possible without changing the ABI, but I'll try to.</p></div></div><br /><div><strong>REPOSITORY</strong><div><div>R223 Okular</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D6268" rel="noreferrer">https://phabricator.kde.org/D6268</a></div></div><br /><div><strong>To: </strong>hetzenecker, davidedmundson, aacid<br /><strong>Cc: </strong>sander, anthonyfieroni, Okular, aacid<br /></div>