Hey, nice example. Is your app based from the example with the spinning blocks? Would you mind sharing your source code? If so, I'd like to play around with it. :D<br><br>On Tuesday, August 7, 2012 2:49:51 AM UTC-7, Matti Dahlbom wrote:<blockquote class="gmail_quote" style="margin: 0;margin-left: 0.8ex;border-left: 1px #ccc solid;padding-left: 1ex;">
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<br>On Tue, 7 Aug 2012, Nalin Savara wrote:
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<br>> So, I'm curious... who all have published apps... to various app-stores... using Necessitas
<br>> Android-qt ???
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<br>I've got a simple Qt/necessitas OpenGL app on google market for android..
<br>no problems in publishing there.
<br>
<br><a href="https://play.google.com/store/apps/details?id=org.dahlbom.matti.ToyBlocks&feature=search_result#?t=W251bGwsMSwyLDEsIm9yZy5kYWhsYm9tLm1hdHRpLlRveUJsb2NrcyJd" target="_blank">https://play.google.com/store/<wbr>apps/details?id=org.dahlbom.<wbr>matti.ToyBlocks&feature=<wbr>search_result#?t=<wbr>W251bGwsMSwyLDEsIm9yZy5kYWhsYm<wbr>9tLm1hdHRpLlRveUJsb2NrcyJd</a>
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<br>Currently working on a larger scale crossplatform ogl app where I'll have
<br>to tackle the problem of bundling resources not as built-in to the binary
<br>but a separate resource file, as theyre rather large and apps should start
<br>quickly.
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<br>Yeah, a wiki page about stuff related to packaging & publishing would be
<br>cool.
<br>
<br>- Matti
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