<table><tr><td style="">dkolozsvari updated this revision to Diff 5569.<br />dkolozsvari added a comment.</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D2250" rel="noreferrer">View Revision</a></tr></table><br /><div><div><p>Updated to the latest changes. Still some way to go, but it's even better now.<br />
There is only one main issue remaining(besides some smaller ones), to find a way to reimplement the clipMultiple() algorithm for polygons in order to draw corner points when there is no crossing point with the viewport. This was the main cause of the tile borderline issue btw, calling the clipMultiple() method for closed polygons.</p></div></div><br /><div><strong>REPOSITORY</strong><div><div>rMARBLE Marble</div></div></div><br /><div><strong>CHANGES SINCE LAST UPDATE</strong><div><a href="https://phabricator.kde.org/D2250?vs=5457&id=5569" rel="noreferrer">https://phabricator.kde.org/D2250?vs=5457&id=5569</a></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D2250" rel="noreferrer">https://phabricator.kde.org/D2250</a></div></div><br /><div><strong>AFFECTED FILES</strong><div><div>src/lib/marble/ClipPainter.cpp<br />
src/lib/marble/GeoPainter.cpp</div></div></div><br /><div><strong>EMAIL PREFERENCES</strong><div><a href="https://phabricator.kde.org/settings/panel/emailpreferences/" rel="noreferrer">https://phabricator.kde.org/settings/panel/emailpreferences/</a></div></div><br /><div><strong>To: </strong>dkolozsvari, nienhueser, rahn<br /><strong>Cc: </strong>Marble, shentey, chaz6, dkolozsvari, cmihalache, rahn, nienhueser, marble-devel<br /></div>