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This is an automatically generated e-mail. To reply, visit:
<a href="https://git.reviewboard.kde.org/r/118751/">https://git.reviewboard.kde.org/r/118751/</a>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">When I read the summary it did sound a bit awkward but looking at the code and the API this is a really nice idea! :-) The only thing I ask myself is whether we really should call these methods "slerp" and "squad". Maybe "interpolate()" would be more intuitive for most developers who are not familiar with the math behind. But then again how would one distinguish the two? interpolation() and threePointInterpolation? hm ...
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<p>- Torsten Rahn</p>
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<p>On June 14th, 2014, 10:25 p.m. UTC, Dennis Nienhüser wrote:</p>
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<div>Review request for Marble and Torsten Rahn.</div>
<div>By Dennis Nienhüser.</div>
<p style="color: grey;"><i>Updated June 14, 2014, 10:25 p.m.</i></p>
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<b style="color: #575012; font-size: 10pt;">Repository: </b>
marble
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">- adds a method slerp() to GeoDataCoordinates for spherical linear interpolation. Merely a convenience one for the existing Quaternion::slerp()
- adds a method squad() to GeoDataCoordinates for spherical spline interpolation. Based on the work of Ken Shoemake, implemented according to Erik B. Dam, Martin Koch, Martin Lillholm. Quaternions, Interpolation and Animation, page 51, http://web.mit.edu/2.998/www/QuaternionReport1.pdf
- adds an example in examples/cpp/squad-interpolation which picks nearby cities from Marble's internal city database at random and interpolates paths between them. See screenshot and the video at http://nienhueser.de/marble/marble-squad-interpolation.html (plays in your browser)
squad will become useful to animate the camera path in KML Tour playback.
Food for thoughts/discussion:
- Is the current signature GeoDataCoordinates::squad(GC a, b, c, double t) better than a static one GeoDataCoordinates::squad(GC a, b, c, d, double t)?
- Shall we move it elsewhere? Imho GeoDataCoordinates is a better fit than e.g. MarblePhysics or GeoDataLineString
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
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<li>examples/cpp/CMakeLists.txt <span style="color: grey">(f7075cc)</span></li>
<li>examples/cpp/squad-interpolation/CMakeLists.txt <span style="color: grey">(PRE-CREATION)</span></li>
<li>examples/cpp/squad-interpolation/squad-interpolation.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>examples/cpp/squad-interpolation/squad-interpolation.cpp <span style="color: grey">(PRE-CREATION)</span></li>
<li>src/lib/marble/geodata/data/GeoDataCoordinates.h <span style="color: grey">(89fba28)</span></li>
<li>src/lib/marble/geodata/data/GeoDataCoordinates.cpp <span style="color: grey">(2d2c117)</span></li>
<li>src/lib/marble/geodata/data/GeoDataCoordinates_p.h <span style="color: grey">(2d81e5e)</span></li>
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<p><a href="https://git.reviewboard.kde.org/r/118751/diff/" style="margin-left: 3em;">View Diff</a></p>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">File Attachments </h1>
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<li><a href="https://git.reviewboard.kde.org/media/uploaded/files/2014/06/14/2c98d4b4-129f-4da6-905e-a5b0eb938aa4__marble-squad-interpolation-1.png">squad example</a></li>
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