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      This is an automatically generated e-mail. To reply, visit:
      <a href="http://git.reviewboard.kde.org/r/111499/">http://git.reviewboard.kde.org/r/111499/</a>
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    <a href="http://git.reviewboard.kde.org/r/111499/diff/1/?file=170551#file170551line47" style="color: black; font-weight: bold; text-decoration: underline;">src/lib/MergedLayerDecorator.h</a>
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   <td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">class MergedLayerDecorator</pre></td>

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    <td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">    <span class="kt">void</span> <span class="nf">setGroundOverlays</span><span class="p">(</span> <span class="n">QList</span><span class="o"><</span><span class="k">const</span> <span class="n">GeoDataGroundOverlay</span> <span class="o">*></span> <span class="o">*</span><span class="n">groundOverlays</span> <span class="p">);</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Can we merge set... and update... into a single method which takes a const ref to a QList as argument? I don't like the sharing and manipulation of the list in two different classes.</pre>
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    <a href="http://git.reviewboard.kde.org/r/111499/diff/1/?file=170552#file170552line183" style="color: black; font-weight: bold; text-decoration: underline;">src/lib/MergedLayerDecorator.cpp</a>
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   <td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">StackedTile *MergedLayerDecorator::Private::createTile( const QVector<QSharedPointer<TextureTile> > &tiles ) const</pre></td>

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    <th bgcolor="#e9eaa8" style="border-right: 1px solid #C0C0C0;" align="right"><font size="2">173</font></th>
    <td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">    <span class="k">const</span> <span class="kt">bool</span> <span class="n">withConversion</span> <span class="o">=</span> <span class="n">tiles</span><span class="p">.</span><span class="n">count</span><span class="p">()</span> <span class="o">></span> <span class="mi">1</span> <span class="o">||</span> <span class="n">m_showSunShading</span> <span class="o">||</span> <span class="n">m_showTileId</span><span class="p">;</span></pre></td>
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    <td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">    <span class="k">const</span> <span class="kt">bool</span> <span class="n">withConversion</span> <span class="o">=</span> <span class="n">tiles</span><span class="p">.</span><span class="n">count</span><span class="p">()</span> <span class="o">></span> <span class="mi">1</span> <span class="o">||</span> <span class="n">m_showSunShading</span> <span class="o">||</span> <span class="n">m_showTileId</span><span class="hl"> </span><span class="o"><span class="hl">||</span></span><span class="hl"> </span><span class="n"><span class="hl">m_groundOverlays</span></span><span class="o"><span class="hl">-></span></span><span class="n"><span class="hl">size</span></span><span class="p"><span class="hl">()</span></span><span class="hl"> </span><span class="o"><span class="hl">></span></span><span class="hl"> </span><span class="mi"><span class="hl">0</span></span><span class="p">;</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Please use !isEmpty() which is faster and easier to read.</pre>
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    <a href="http://git.reviewboard.kde.org/r/111499/diff/1/?file=170552#file170552line545" style="color: black; font-weight: bold; text-decoration: underline;">src/lib/MergedLayerDecorator.cpp</a>
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    <td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">    <span class="k">for</span> <span class="p">(</span> <span class="kt">int</span> <span class="n">i</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="n">i</span> <span class="o"><</span> <span class="n">d</span><span class="o">-></span><span class="n">m_groundOverlays</span><span class="o">-></span><span class="n">size</span><span class="p">();</span> <span class="o">++</span><span class="n">i</span> <span class="p">)</span> <span class="p">{</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">I'd prefer foreach here.</pre>
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   <td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">public:</pre></td>

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    <td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">    <span class="kt">bool</span> <span class="n">operator</span><span class="o"><</span><span class="p">(</span> <span class="k">const</span> <span class="n">GeoDataGroundOverlay</span> <span class="o">&</span><span class="n">other</span> <span class="p">);</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Should be const</pre>
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   <td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">TextureLayer::Private::Private( HttpDownloadManager *downloadManager,</pre></td>

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    <td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "></pre></td>
    <th bgcolor="#b1ebb0" style="border-left: 1px solid #C0C0C0; border-right: 1px solid #C0C0C0;" align="right"><font size="2">107</font></th>
    <td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">    <span class="n">connect</span><span class="p">(</span> <span class="o">&</span><span class="n">m_groundOverlayModel</span><span class="p">,</span> <span class="n">SIGNAL</span><span class="p">(</span> <span class="n">rowsInserted</span><span class="p">(</span> <span class="n">QModelIndex</span><span class="p">,</span> <span class="kt">int</span><span class="p">,</span> <span class="kt">int</span> <span class="p">)</span> <span class="p">),</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Please use the normalized signature for connections  (no whitespace)</pre>
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    <th bgcolor="#b1ebb0" style="border-left: 1px solid #C0C0C0; border-right: 1px solid #C0C0C0;" align="right"><font size="2">171</font></th>
    <td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">        <span class="k">const</span> <span class="n">GeoDataGroundOverlay</span> <span class="o">*</span><span class="n">overlay</span> <span class="o">=</span> <span class="k">static_cast</span><span class="o"><</span><span class="n">GeoDataGroundOverlay</span> <span class="o">*></span><span class="p">(</span><span class="n">qvariant_cast</span><span class="o"><</span><span class="n">GeoDataObject</span> <span class="o">*></span><span class="p">(</span> <span class="n">index</span><span class="p">.</span><span class="n">data</span><span class="p">(</span> <span class="n">MarblePlacemarkModel</span><span class="o">::</span><span class="n">ObjectPointerRole</span> <span class="p">)</span> <span class="p">)</span> <span class="p">);</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Is it possible to use just one cast?</pre>
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<p>- Dennis</p>


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<p>On July 14th, 2013, 9:13 a.m. UTC, Adrian Draghici wrote:</p>








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<div>Review request for Marble, Bernhard Beschow, Dennis Nienhüser, Torsten Rahn, and Thibaut Gridel.</div>
<div>By Adrian Draghici.</div>


<p style="color: grey;"><i>Updated July 14, 2013, 9:13 a.m.</i></p>






<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">This patch adds support for rendering GroundOverlays. A model with filtered GroundOverlays is saved in MarbleModel and used in TextureLayer, where the cache of GroundOverlays is handled. The actual rendering takes place in MergedLayerDecorator.</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
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   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Tested with multiple overlapping overlays, different rotation angles.</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
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 <li>src/lib/MarbleMap.cpp <span style="color: grey">(102ed0d)</span></li>

 <li>src/lib/MarbleModel.h <span style="color: grey">(44a5f61)</span></li>

 <li>src/lib/MarbleModel.cpp <span style="color: grey">(3c44f9d)</span></li>

 <li>src/lib/MergedLayerDecorator.h <span style="color: grey">(2823cfc)</span></li>

 <li>src/lib/MergedLayerDecorator.cpp <span style="color: grey">(6363d8e)</span></li>

 <li>src/lib/geodata/data/GeoDataGroundOverlay.h <span style="color: grey">(2e144af)</span></li>

 <li>src/lib/geodata/data/GeoDataGroundOverlay.cpp <span style="color: grey">(0a87dc4)</span></li>

 <li>src/lib/layers/GeometryLayer.cpp <span style="color: grey">(20fd6a7)</span></li>

 <li>src/lib/layers/TextureLayer.h <span style="color: grey">(1dbd114)</span></li>

 <li>src/lib/layers/TextureLayer.cpp <span style="color: grey">(5b9e9c9)</span></li>

</ul>

<p><a href="http://git.reviewboard.kde.org/r/111499/diff/" style="margin-left: 3em;">View Diff</a></p>







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