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Hi guys,<br> I've just updated marble and i've seen the new created class <br>MarbleMap, if i understand it correctly it will be the bridge between <br>the map and the model. Actually i was going to suggest something like <br>that, for example I think that there should be the textureMapper class <br>instead of marbleModel so we can have, say, a widget painting a flat <br>representation and of a model and, say, a Mercator projection in other <br>widget, perhaps you can explain me what are your plans.<br> In other topic, i tried adding by myself the Mercator projection in <br>the GUI so that i could make tests (for some reason setting <br>m_viewParams.m_projection = Mercator doesn't do the trick) but i wasn't <br>able to find the UI file for the Qt version of marble, I'm assuming that <br>MarbleControlBox.ui is the KDE one because i added the option there and <br>I hadn't the choice, so tackat would you mind adding it so i can see If <br>what I'm doing is right?.<br> Have a good day,<br> Carlos<br><br><br /><hr />¡Participa! Sube tu nanometraje en Prodigy/MSN Video <a href='http://cine.prodigymsn.com/nanometraje' target='_new'>¡Sube tu video aquí!</a></body>
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