<table><tr><td style="">davidedmundson added a comment.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D29486">View Revision</a></tr></table><br /><div><div><p>So from the XDG docs:</p>
<blockquote style="border-left: 3px solid #a7b5bf; color: #464c5c; font-style: italic; margin: 4px 0 12px 0; padding: 4px 12px; background-color: #f8f9fc;"><p>During a popup grab, the client owning the grab will receive pointer<br />
and touch events for all their surfaces as normal (similar to an<br />
"owner-events" grab in X11 parlance), <strong>while the top most grabbing popup<br />
will always have keyboard focus.</strong></p></blockquote>
<p>we call a grab, but the knowledge of that is internal to the ShellIntegration based on the window type.<br />
I can't see anything in QWaylandInputDevice::Keyboard that respects that last part.</p></div></div><br /><div><strong>REPOSITORY</strong><div><div>R108 KWin</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D29486">https://phabricator.kde.org/D29486</a></div></div><br /><div><strong>To: </strong>cblack, KWin, zzag<br /><strong>Cc: </strong>anthonyfieroni, zzag, davidedmundson, kwin, Orage, cacarry, LeGast00n, The-Feren-OS-Dev, cblack, jraleigh, zachus, fbampaloukas, mkulinski, ragreen, jackyalcine, iodelay, crozbo, bwowk, ZrenBot, ngraham, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, romangg, jensreuterberg, abetts, sebas, apol, ahiemstra, mart<br /></div>