<table><tr><td style="">zzag marked an inline comment as done.<br />zzag added inline comments.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D29131">View Revision</a></tr></table><br /><div><strong>INLINE COMMENTS</strong><div><div style="margin: 6px 0 12px 0;"><div style="border: 1px solid #C7CCD9; border-radius: 3px;"><div style="padding: 0; background: #F7F7F7; border-color: #e3e4e8; border-style: solid; border-width: 0 0 1px 0; margin: 0;"><div style="color: #74777d; background: #eff2f4; padding: 6px 8px; overflow: hidden;"><a style="float: right; text-decoration: none;" href="https://phabricator.kde.org/D29131#inline-167136">View Inline</a><span style="color: #4b4d51; font-weight: bold;">davidedmundson</span> wrote in <span style="color: #4b4d51; font-weight: bold;">scene.cpp:1180</span></div>
<div style="margin: 8px 0; padding: 0 12px; color: #74777D;"><p style="padding: 0; margin: 8px;">I know it's existing code, but we should be checking for a buffer here</p>
<p style="padding: 0; margin: 8px;">the docs say "A sub-surface is hidden if the parent becomes hidden, "</p></div></div>
<div style="margin: 8px 0; padding: 0 12px;"><p style="padding: 0; margin: 8px;">I didn't do it because I didn't want to change how kwin references buffers. Should I change it?</p></div></div><br /><div style="border: 1px solid #C7CCD9; border-radius: 3px;"><div style="padding: 0; background: #F7F7F7; border-color: #e3e4e8; border-style: solid; border-width: 0 0 1px 0; margin: 0;"><div style="color: #74777d; background: #eff2f4; padding: 6px 8px; overflow: hidden;"><a style="float: right; text-decoration: none;" href="https://phabricator.kde.org/D29131#inline-166468">View Inline</a><span style="color: #4b4d51; font-weight: bold;">davidedmundson</span> wrote in <span style="color: #4b4d51; font-weight: bold;">scene.cpp:411</span></div>
<div style="margin: 8px 0; padding: 0 12px; color: #74777D;"><p style="padding: 0; margin: 8px;">I feel like the monitor should be responsible for abstracting added/removed/mapped/unmapped into just 2 signals when we gain a valid subsurface and when a subsurface loses validity (either from being removed or unmapped)</p>
<p style="padding: 0; margin: 8px;">If the subsurface changes and it has no buffer then we don't need to do anything at a tree level.</p></div></div>
<div style="margin: 8px 0; padding: 0 12px;"><p style="padding: 0; margin: 8px;">Hmm, I don't particularly see the need for a new sub-surface state given the job can be done with the existing signals and states.</p></div></div></div></div></div><br /><div><strong>REPOSITORY</strong><div><div>R108 KWin</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D29131">https://phabricator.kde.org/D29131</a></div></div><br /><div><strong>To: </strong>zzag, KWin<br /><strong>Cc: </strong>davidedmundson, meven, apol, ngraham, kwin, Orage, cacarry, LeGast00n, The-Feren-OS-Dev, cblack, jraleigh, zachus, fbampaloukas, mkulinski, ragreen, jackyalcine, iodelay, crozbo, bwowk, ZrenBot, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, romangg, jensreuterberg, abetts, sebas, ahiemstra, mart<br /></div>