<table><tr><td style="">zzag added a comment.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D28708">View Revision</a></tr></table><br /><div><div><p>The removed TODO comments are about extending GLTexture's API. Ideally, one should be able to create/update a GLTexture object from the given raw pixel data. GLTexture tries to be smart and allocate immutable storage for the texture. The problem is that nothing prohibits a client to flip flop between client buffer types, e.g. in one frame wl-shm, and in another frame wl-drm. So, if immutable storage has been allocated for the texture, we need to re-create the GLTexture if the client has attached a buffer of different type than the current one. In general, this should not be a big problem, but given the current window pixmap abstractions, it's not easy to do. We need to re-work SceneOpenGLTexture or even better get rid of it before extending GLTexture.</p>
<p>Anyway, I think we could merge the proposed code refactoring. However, please keep the TODO comments.</p></div></div><br /><div><strong>INLINE COMMENTS</strong><div><div style="margin: 6px 0 12px 0;"><div style="border: 1px solid #C7CCD9; border-radius: 3px;"><div style="padding: 0; background: #F7F7F7; border-color: #e3e4e8; border-style: solid; border-width: 0 0 1px 0; margin: 0;"><div style="color: #74777d; background: #eff2f4; padding: 6px 8px; overflow: hidden;"><a style="float: right; text-decoration: none;" href="https://phabricator.kde.org/D28708#inline-164695">View Inline</a><span style="color: #4b4d51; font-weight: bold;">abstract_egl_backend.cpp:482-486</span></div>
<div style="font: 11px/15px "Menlo", "Consolas", "Monaco", monospace; white-space: pre-wrap; clear: both; padding: 4px 0; margin: 0;"><div style="padding: 0 8px; margin: 0 4px; background: rgba(251, 175, 175, .7);"><span class="bright"> </span><span class="n"><span class="bright">q</span></span><span class="bright"></span><span style="color: #aa2211"><span class="bright">-></span></span><span class="bright"></span><span class="n"><span class="bright">setYInverted</span></span><span class="bright"></span><span class="p"><span class="bright">(</span></span><span class="bright"></span><span style="color: #304a96"><span class="bright">true</span></span><span class="bright"></span><span class="p"><span class="bright">);</span></span>
</div><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);">
</div><div style="padding: 0 8px; margin: 0 4px; "> <span class="n">m_size</span> <span style="color: #aa2211">=</span> <span class="n">size</span><span class="p">;</span>
</div><div style="padding: 0 8px; margin: 0 4px; "> <span class="n">updateMatrix</span><span class="p">();</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);">
</div><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);"> <span class="n">q</span><span style="color: #aa2211">-></span><span class="n">setYInverted</span><span class="p">(</span><span style="color: #304a96">true</span><span class="p">);</span>
</div></div></div>
<div style="margin: 8px 0; padding: 0 12px;"><p style="padding: 0; margin: 8px;">I don't follow this change. setYInverted() must be called before updateMatrix(). Is there a reason why you swapped them?</p></div></div><br /><div style="border: 1px solid #C7CCD9; border-radius: 3px;"><div style="padding: 0; background: #F7F7F7; border-color: #e3e4e8; border-style: solid; border-width: 0 0 1px 0; margin: 0;"><div style="color: #74777d; background: #eff2f4; padding: 6px 8px; overflow: hidden;"><a style="float: right; text-decoration: none;" href="https://phabricator.kde.org/D28708#inline-164697">View Inline</a><span style="color: #4b4d51; font-weight: bold;">remoteaccess_manager.cpp:65</span></div>
<div style="font: 11px/15px "Menlo", "Consolas", "Monaco", monospace; white-space: pre-wrap; clear: both; padding: 4px 0; margin: 0;"><div style="padding: 0 8px; margin: 0 4px; background: rgba(251, 175, 175, .7);"><span style="color: #aa4000">void</span> <span class="n">RemoteAccessManager</span><span style="color: #aa2211">::</span><span class="n">passBuffer</span><span class="p">(</span><span class="n">DrmOutput</span> <span style="color: #aa2211">*</span><span class="n">output</span><span class="p">,</span> <span class="n">DrmBuffer<span class="bright"></span></span><span class="bright"> </span><span style="color: #aa2211"><span class="bright">*</span></span><span class="bright"></span><span class="n"><span class="bright">buffer</span></span><span class="p">)</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);"><span style="color: #aa4000">void</span> <span class="n">RemoteAccessManager</span><span style="color: #aa2211">::</span><span class="n">passBuffer</span><span class="p">(</span><span class="n">DrmOutput</span> <span style="color: #aa2211">*</span><span class="n">output</span><span class="p">,</span> <span class="n">Drm<span class="bright">Surface</span>Buffer<span class="bright"></span></span><span class="bright"></span><span style="color: #aa2211"><span class="bright">*</span></span><span class="bright"> </span><span class="n"><span class="bright">gbmbuf</span></span><span class="p">)</span>
</div><div style="padding: 0 8px; margin: 0 4px; "><span class="p">{</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: rgba(251, 175, 175, .7);"> <span class="n">DrmSurfaceBuffer</span><span style="color: #aa2211">*</span> <span class="n">gbmbuf</span> <span style="color: #aa2211">=</span> <span style="color: #aa4000">static_cast</span><span style="color: #aa2211"><</span><span class="n">DrmSurfaceBuffer</span> <span style="color: #aa2211">*></span><span class="p">(</span><span class="n">buffer</span><span class="p">);</span>
</div></div></div>
<div style="margin: 8px 0; padding: 0 12px;"><p style="padding: 0; margin: 8px;">Coding style: whitespace before <tt style="background: #ebebeb; font-size: 13px;">*</tt>.</p></div></div><br /><div style="border: 1px solid #C7CCD9; border-radius: 3px;"><div style="padding: 0; background: #F7F7F7; border-color: #e3e4e8; border-style: solid; border-width: 0 0 1px 0; margin: 0;"><div style="color: #74777d; background: #eff2f4; padding: 6px 8px; overflow: hidden;"><a style="float: right; text-decoration: none;" href="https://phabricator.kde.org/D28708#inline-164696">View Inline</a><span style="color: #4b4d51; font-weight: bold;">remoteaccess_manager.h:48</span></div>
<div style="font: 11px/15px "Menlo", "Consolas", "Monaco", monospace; white-space: pre-wrap; clear: both; padding: 4px 0; margin: 0;"><div style="padding: 0 8px; margin: 0 4px; background: rgba(251, 175, 175, .7);"> <span style="color: #aa4000">void</span> <span style="color: #004012">passBuffer</span><span class="p">(</span><span class="n">DrmOutput</span> <span style="color: #aa2211">*</span><span class="n">output</span><span class="p">,</span> <span class="n">DrmBuffer<span class="bright"></span></span><span class="bright"> </span><span style="color: #aa2211"><span class="bright">*</span></span><span class="bright"></span><span class="n"><span class="bright">buffer</span></span><span class="p">);</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);"> <span style="color: #aa4000">void</span> <span style="color: #004012">passBuffer</span><span class="p">(</span><span class="n">DrmOutput</span> <span style="color: #aa2211">*</span><span class="n">output</span><span class="p">,</span> <span class="n">Drm<span class="bright">Surface</span>Buffer<span class="bright"></span></span><span class="bright"></span><span style="color: #aa2211"><span class="bright">*</span></span><span class="bright"> </span><span class="n"><span class="bright">gbmbuf</span></span><span class="p">);</span>
</div></div></div>
<div style="margin: 8px 0; padding: 0 12px;"><p style="padding: 0; margin: 8px;">Coding style: whitespace before <tt style="background: #ebebeb; font-size: 13px;">*</tt>.</p></div></div></div></div></div><br /><div><strong>REPOSITORY</strong><div><div>R108 KWin</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D28708">https://phabricator.kde.org/D28708</a></div></div><br /><div><strong>To: </strong>apol, KWin<br /><strong>Cc: </strong>zzag, kwin, Orage, cacarry, LeGast00n, The-Feren-OS-Dev, cblack, jraleigh, zachus, fbampaloukas, mkulinski, ragreen, jackyalcine, iodelay, crozbo, bwowk, ZrenBot, ngraham, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, romangg, jensreuterberg, abetts, sebas, apol, ahiemstra, mart<br /></div>