<table><tr><td style="">zzag added a comment.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D27439">View Revision</a></tr></table><br /><div><div><blockquote style="border-left: 3px solid #8C98B8;
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<div style="font-style: normal;
padding-bottom: 4px;">In <a href="https://phabricator.kde.org/D27439#612859" style="background-color: #e7e7e7;
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color: rgb(107, 116, 140);"><p>I'm afraid that I don't understand what you mean with "the blur effect doesn't sample texels strictly below the window".</p></div>
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<p>Bad wording, sorry. The main problem with the blur effect right now is that pixels nearby the blur region may affect the final blur result. For example, if you place two windows side by side, then the window with the highest stacking order will blur some parts of the other window. Perhaps we need to blur pixels that are strictly inside the blur region. I'm not sure what performance impact it will have and how we should deal with drop-shadows, though.</p></div></div><br /><div><strong>REPOSITORY</strong><div><div>R108 KWin</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D27439">https://phabricator.kde.org/D27439</a></div></div><br /><div><strong>To: </strong>niccolove, KWin, zzag, davidedmundson<br /><strong>Cc: </strong>davidedmundson, ngraham, kwin, Orage, LeGast00n, The-Feren-OS-Dev, cblack, jraleigh, zachus, fbampaloukas, GB_2, mkulinski, ragreen, jackyalcine, iodelay, crozbo, bwowk, ZrenBot, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, romangg, jensreuterberg, abetts, sebas, apol, ahiemstra, mart<br /></div>