<table><tr><td style="">zzag created this revision.<br />zzag added a reviewer: KWin.<br />Herald added a project: KWin.<br />Herald added a subscriber: kwin.<br />zzag requested review of this revision.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D24334">View Revision</a></tr></table><br /><div><strong>REVISION SUMMARY</strong><div><p>In order to properly implement xdg_surface.set_window_geometry we need<br />
two kinds of geometry - frame and buffer. The frame geometry specifies<br />
visible bounds of the client on the screen, excluding client-side drop<br />
shadows. The buffer geometry specifies rectangle on the screen that the<br />
attached buffer or x11 pixmap occupies on the screen.</p>
<p>This change renames the geometry property to frameGeometry in order to<br />
reflect the new meaning assigned to it as well to make it easier to<br />
differentiate between frame geometry and buffer geometry in the future.</p></div></div><br /><div><strong>REPOSITORY</strong><div><div>R108 KWin</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D24334">https://phabricator.kde.org/D24334</a></div></div><br /><div><strong>AFFECTED FILES</strong><div><div>abstract_client.cpp<br />
abstract_client.h<br />
activation.cpp<br />
autotests/integration/decoration_input_test.cpp<br />
autotests/integration/desktop_window_x11_test.cpp<br />
autotests/integration/dont_crash_aurorae_destroy_deco.cpp<br />
autotests/integration/dont_crash_cursor_physical_size_empty.cpp<br />
autotests/integration/dont_crash_empty_deco.cpp<br />
autotests/integration/effects/minimize_animation_test.cpp<br />
autotests/integration/effects/translucency_test.cpp<br />
autotests/integration/input_stacking_order.cpp<br />
autotests/integration/internal_window.cpp<br />
autotests/integration/lockscreen.cpp<br />
autotests/integration/maximize_test.cpp<br />
autotests/integration/move_resize_window_test.cpp<br />
autotests/integration/placement_test.cpp<br />
autotests/integration/plasma_surface_test.cpp<br />
autotests/integration/plasmawindow_test.cpp<br />
autotests/integration/pointer_constraints_test.cpp<br />
autotests/integration/pointer_input.cpp<br />
autotests/integration/quick_tiling_test.cpp<br />
autotests/integration/scene_qpainter_test.cpp<br />
autotests/integration/screenedge_client_show_test.cpp<br />
autotests/integration/shade_test.cpp<br />
autotests/integration/struts_test.cpp<br />
autotests/integration/touch_input_test.cpp<br />
autotests/integration/transient_placement.cpp<br />
autotests/integration/window_selection_test.cpp<br />
autotests/integration/xdgshellclient_rules_test.cpp<br />
autotests/integration/xdgshellclient_test.cpp<br />
autotests/integration/xwayland_input_test.cpp<br />
autotests/mock_abstract_client.cpp<br />
autotests/mock_abstract_client.h<br />
autotests/test_screen_edges.cpp<br />
effects.cpp<br />
events.cpp<br />
geometry.cpp<br />
input.cpp<br />
internal_client.cpp<br />
internal_client.h<br />
layers.cpp<br />
manage.cpp<br />
placement.cpp<br />
plugins/scenes/opengl/scene_opengl.cpp<br />
plugins/scenes/qpainter/scene_qpainter.cpp<br />
rules.cpp<br />
scene.h<br />
screenedge.cpp<br />
shadow.cpp<br />
toplevel.cpp<br />
toplevel.h<br />
useractions.cpp<br />
workspace.cpp<br />
x11client.cpp<br />
x11client.h<br />
xdgshellclient.cpp<br />
xdgshellclient.h</div></div></div><br /><div><strong>To: </strong>zzag, KWin<br /><strong>Cc: </strong>kwin, LeGast00n, The-Feren-OS-Dev, sbergeron, jraleigh, fbampaloukas, GB_2, mkulinski, ragreen, jackyalcine, iodelay, crozbo, bwowk, ZrenBot, ngraham, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, romangg, jensreuterberg, abetts, sebas, apol, mart<br /></div>