<table><tr><td style="">davidedmundson created this revision.<br />davidedmundson added a reviewer: KWin.<br />Herald added a project: KWin.<br />Herald added a subscriber: kwin.<br />davidedmundson requested review of this revision.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D24206">View Revision</a></tr></table><br /><div><strong>REVISION SUMMARY</strong><div><p>Currently KWin::GLTexture is a nice wrapper for creating a GL texture<br />
and performing various operations including rendering.</p>
<p>In a pending patch I want to render the FBO from a QQuickScene directly,<br />
where we have an underlying texture already, but it makes sense to<br />
re-use this class for the rendering. A similar need is in haagch's kwin<br />
VR patchset.</p>
<p>This patch adds a constructor to GLTexture that takes an externally<br />
managed texture and provides the relevant useful KWin features.</p></div></div><br /><div><strong>TEST PLAN</strong><div><p>Used in patch series</p></div></div><br /><div><strong>REPOSITORY</strong><div><div>R108 KWin</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D24206">https://phabricator.kde.org/D24206</a></div></div><br /><div><strong>AFFECTED FILES</strong><div><div>libkwineffects/kwingltexture.cpp<br />
libkwineffects/kwingltexture.h<br />
libkwineffects/kwingltexture_p.h</div></div></div><br /><div><strong>To: </strong>davidedmundson, KWin<br /><strong>Cc: </strong>kwin, LeGast00n, The-Feren-OS-Dev, sbergeron, jraleigh, fbampaloukas, GB_2, mkulinski, ragreen, jackyalcine, iodelay, crozbo, bwowk, ZrenBot, ngraham, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, romangg, jensreuterberg, abetts, sebas, apol, mart<br /></div>