<table><tr><td style="">zzag added inline comments.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D22153">View Revision</a></tr></table><br /><div><strong>INLINE COMMENTS</strong><div><div style="margin: 6px 0 12px 0;"><div style="border: 1px solid #C7CCD9; border-radius: 3px;"><div style="padding: 0; background: #F7F7F7; border-color: #e3e4e8; border-style: solid; border-width: 0 0 1px 0; margin: 0;"><div style="color: #74777d; background: #eff2f4; padding: 6px 8px; overflow: hidden;"><a style="float: right; text-decoration: none;" href="https://phabricator.kde.org/D22153#inline-124826">View Inline</a><span style="color: #4b4d51; font-weight: bold;">blur.cpp:133</span></div>
<div style="font: 11px/15px "Menlo", "Consolas", "Monaco", monospace; white-space: pre-wrap; clear: both; padding: 4px 0; margin: 0;"><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);">        <span class="n">GLenum</span> <span class="n">colorEncoding</span> <span style="color: #aa2211">=</span> <span class="n">GL_LINEAR</span><span class="p">;</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);">        <span class="n">glGetFramebufferAttachmentParameteriv</span><span class="p">(</span><span class="n">GL_FRAMEBUFFER</span><span class="p">,</span> <span class="n">GL_BACK_LEFT</span><span class="p">,</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);">                                              <span class="n">GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING</span><span class="p">,</span>
</div></div></div>
<div style="margin: 8px 0; padding: 0 12px;"><p style="padding: 0; margin: 8px;">Do we need to check whether the default framebuffer object is bound?</p></div></div><br /><div style="border: 1px solid #C7CCD9; border-radius: 3px;"><div style="padding: 0; background: #F7F7F7; border-color: #e3e4e8; border-style: solid; border-width: 0 0 1px 0; margin: 0;"><div style="color: #74777d; background: #eff2f4; padding: 6px 8px; overflow: hidden;"><a style="float: right; text-decoration: none;" href="https://phabricator.kde.org/D22153#inline-124825">View Inline</a><span style="color: #4b4d51; font-weight: bold;">blur.cpp:137-138</span></div>
<div style="font: 11px/15px "Menlo", "Consolas", "Monaco", monospace; white-space: pre-wrap; clear: both; padding: 4px 0; margin: 0;"><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);">        <span style="color: #aa4000">if</span> <span class="p">(</span><span class="n">colorEncoding</span> <span style="color: #aa2211">==</span> <span class="n">GL_SRGB</span><span class="p">)</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);">            <span class="n">textureFormat</span> <span style="color: #aa2211">=</span> <span class="n">GL_SRGB8_ALPHA8</span><span class="p">;</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);">    <span class="p">}</span>
</div></div></div>
<div style="margin: 8px 0; padding: 0 12px;"><p style="padding: 0; margin: 8px;">Coding style nitpick:  Use curly braces even when the body of a conditional statement contains only one line.</p></div></div><br /><div style="border: 1px solid #C7CCD9; border-radius: 3px;"><div style="padding: 0; background: #F7F7F7; border-color: #e3e4e8; border-style: solid; border-width: 0 0 1px 0; margin: 0;"><div style="color: #74777d; background: #eff2f4; padding: 6px 8px; overflow: hidden;"><a style="float: right; text-decoration: none;" href="https://phabricator.kde.org/D22153#inline-124824">View Inline</a><span style="color: #4b4d51; font-weight: bold;">blur.cpp:656</span></div>
<div style="font: 11px/15px "Menlo", "Consolas", "Monaco", monospace; white-space: pre-wrap; clear: both; padding: 4px 0; margin: 0;"><div style="padding: 0 8px; margin: 0 4px; background: rgba(251, 175, 175, .7);">    <span style="color: #aa4000">const</span> <span style="color: #aa4000">bool</span> <span class="bright"></span><span class="n"><span class="bright">isGLES</span></span><span class="bright"> </span><span style="color: #aa2211"><span class="bright">=</span></span><span class="bright"> </span><span class="n"><span class="bright">GLPlatform</span></span><span class="bright"></span><span style="color: #aa2211"><span class="bright">::</span></span><span class="bright"></span><span class="n"><span class="bright">instance</span></span><span class="bright"></span><span class="p"><span class="bright">()</span></span><span class="bright"></span><span style="color: #aa2211"><span class="bright">-></span></span><span class="bright"></span><span class="n"><span class="bright">isGLES</span></span><span class="bright"></span><span class="p"><span class="bright">()</span>;</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: rgba(151, 234, 151, .6);">    <span style="color: #aa4000">const</span> <span style="color: #aa4000">bool</span> <span class="bright"></span><span class="n"><span class="bright">useSRGB</span></span><span class="bright"> </span><span style="color: #aa2211"><span class="bright">=</span></span><span class="bright"> </span><span class="n"><span class="bright">m_renderTextures</span></span><span class="bright"></span><span class="p"><span class="bright">.</span></span><span class="bright"></span><span class="n"><span class="bright">first</span></span><span class="bright"></span><span class="p"><span class="bright">().</span></span><span class="bright"></span><span class="n"><span class="bright">internalFormat</span></span><span class="bright"></span><span class="p"><span class="bright">()</span></span><span class="bright"> </span><span style="color: #aa2211"><span class="bright">==</span></span><span class="bright"> </span><span class="n"><span class="bright">GL_SRGB8_ALPHA8</span></span><span class="p">;</span>
</div></div></div>
<div style="margin: 8px 0; padding: 0 12px;"><p style="padding: 0; margin: 8px;">Do we have to worry about the looking glass effect and all other effects that render the scene to a texture?</p></div></div></div></div></div><br /><div><strong>REPOSITORY</strong><div><div>R108 KWin</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D22153">https://phabricator.kde.org/D22153</a></div></div><br /><div><strong>To: </strong>fredrik, KWin<br /><strong>Cc: </strong>zzag, kwin, LeGast00n, sbergeron, jraleigh, fbampaloukas, GB_2, mkulinski, ragreen, jackyalcine, Pitel, iodelay, crozbo, bwowk, ZrenBot, ngraham, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, jensreuterberg, abetts, sebas, apol, mart<br /></div>