<table><tr><td style="">romangg planned changes to this revision.<br />romangg added a comment.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D10750">View Revision</a></tr></table><br /><div><div><p>Multi-plane support is needed. See <a href="https://phabricator.kde.org/p/fredrik/" style="
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padding: 0 4px;">@fredrik</a>'s inline comment on how to do that:</p>
<blockquote style="border-left: 3px solid #a7b5bf; color: #464c5c; font-style: italic; margin: 4px 0 12px 0; padding: 4px 12px; background-color: #f8f9fc;"><p>We would need to create a separate EGL image and a separate texture for each plane.<br />
The scene would need to bind each of those textures to separate texture binding points, and we would need to generate and use a shader that samples texels from each plane and performs YUV to RGB conversion.</p></blockquote></div></div><br /><div><strong>REPOSITORY</strong><div><div>R108 KWin</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D10750">https://phabricator.kde.org/D10750</a></div></div><br /><div><strong>To: </strong>romangg, KWin, Plasma, davidedmundson, mart, graesslin, fredrik<br /><strong>Cc: </strong>meven, zzag, romangg, anthonyfieroni, plasma-devel, kwin, LeGast00n, sbergeron, jraleigh, fbampaloukas, GB_2, mkulinski, ragreen, jackyalcine, Pitel, iodelay, bwowk, ZrenBot, ngraham, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, jensreuterberg, abetts, sebas, apol, mart<br /></div>