[Ktechlab-devel] A few more ideas

P Zoltan zoltan.padrah at gmail.com
Tue Jul 1 19:53:36 UTC 2008


>
> At the dawn of time, (about 25 years ago), there was a game called Robot
> Odesy (which doesn't run on anything newer than Dos 2.2 on a 8088); I've
> tried.
>
> It was a game that is shockingly like ktechlab in that it gave you parts
> and a soldering iron and told you to wire up digital logic elements to
> give your robot the behavior it needs to solve the various problems...
> It was pretty much unplayable on the 486 I tried it on. But I was able
> to play it enough to get a real appreciation for it.
>
> As the problems became more complex, it allowed you to mint your own
> microchips to let you hide some of the complexity. =) You would go into
> the chip, wire it up as you liked, then go out again and wire it into
> your circuit. =P I think the intended approach is to be able to wire
> together pages of circuits in ktechlab in the same way using the
> "external connection" feature...

  This game: http://en.wikipedia.org/wiki/Robot_Odyssey ? :D

  Anyway, you've got the idea.

> We have to fix up a lot of other stuff
> first.... =\ A bunch of stuff in the Node hierarchy needs to be
> refactored for instance...

  Is there some documentation about this?

  I found these:
   http://www.ktechlab.org/wiki/index.php?title=DEVEL:Important_API_Classes
   http://ktechlab.org/doxygen/classNode.html

  Some UML models and documentation would be really nice.




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