<div dir="ltr">The artificial horizon is a new feature I'm working on to mark certain areas (set by the user) that are "blocked" from his/her vantage point (e.g. tall trees). I already made some progress and was able to construct a projector polygen covering the visible sky map limits and it appears to be working, but needs more testing.<div><br></div><div>Regards,</div><div>Jasem</div><div><br><div class="gmail_extra"><br><div class="gmail_quote">On Sat, Sep 26, 2015 at 5:07 PM, Alexander Potashev <span dir="ltr"><<a href="mailto:aspotashev@gmail.com" target="_blank">aspotashev@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class="im HOEnZb">2015-09-26 15:46 GMT+03:00 Jasem Mutlaq <<a href="mailto:mutlaqja@ikarustech.com">mutlaqja@ikarustech.com</a>>:<br>
</span><span class="im HOEnZb">> Hello all,<br>
><br>
> I was wondering if it would be better to use QPainter own clipping use<br>
> QPainterPath to set the clipping in KStars instead of doing our own clipping<br>
> routines?<br>
><br>
> How can we find out the polygon enclosing the skymap when the fov radius is<br>
> less than 180 degrees? We can then simply set that polygon at the clipping<br>
> polygon and we're and we're set, which would solve clipping issues with the<br>
> constellation art and also with the artificial horizon polygon I'm currently<br>
> working on.<br>
<br>
</span><div class="HOEnZb"><div class="h5">Hi Jasem,<br>
<br>
Sorry for not answering the question.<br>
<br>
Constellation art does not need clipping. And what is "artificial<br>
horizon polygon"?<br>
<br>
--<br>
Alexander Potashev<br>
</div></div></blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature"><div dir="ltr"><div>Best Regards,<br>Jasem Mutlaq<br></div><div><br></div></div></div>
</div></div></div>