Every clock if, would define each frame, and the vars would be the properties state. for example instead of gf1=0.00 could be a color<br>#if (clock > 0 ) turbulence, or other kind of properties.<br> gf1 = 0.000000
;<br> gf2 = 0.350000 ;<br> gf3 = -0.980922 ;<br> rf2 = 0.000000 ;<br>#end <br> #if (clock > 1 )<br> gf1 = 0.000000 ;<br> gf2 = 0.350000 ;<br> gf3 = -0.962587 ;
<br> rf2 = 0.049835 ;<br>#end <br> #if (clock > 2 )<br> gf1 = 0.000000 ;<br> gf2 = 0.350000 ;<br> gf3 = -0.944004 ;<br> rf2 = 0.285889 ;<br>#end <br> #if (clock > 3 )<br> gf1 = 0.000000 ;<br> gf2 = 0.350000 ;<br>
gf3 = -0.925669 ;<br> rf2 = 0.518417 ;<br>#end <br> #if (clock > 4 )<br> gf1 = 0.000000 ;<br> gf2 = 0.350000 ;<br> gf3 = -0.907086 ;<br> rf2 = 0.556885 ;<br>#end <br><br>Then it would generate this secuence, and avoid writing 10 o 20 or supose an animation of 1200 files for each time we would need to render It is not factible to calculate and render every frame (because you would need to write the file). Incidentaly you are proposing when exporting to povray code you will export a pov file for each frame?
<br><br><br>This would demoralize anyone. having like 500 pov files. (just talking about exporting to povray in this case)<br><br>Perhaps i didn't understood very well this thing.<br><br>Here is the link address to my POVRay animation video, i did with my parser, its in wmv format (windows media video, was for school purpouses) and there is one point in the carrier platform, when i use a spline movement and its only one file.
<br>--- POVRay video (i hosted it in filewire)<br><a href="http://www.filewire.com/download.php?id=2d57b8481c6e6bbb643d750">http://www.filewire.com/download.php?id=2d57b8481c6e6bbb643d750</a> <br><a href="<a href="http://www.filewire.com/download.php?id=2d57b8481c6e6bbb643d750">
http://www.filewire.com/download.php?id=2d57b8481c6e6bbb643d750</a>">paralelo.wmv</a><br><br><br>I am open to share all the POVRay files you find in the video. just ask for them.<br><br>Thanks for your time<br>
<br>Miguel A. Gomez M. - Engrane<br>BCS, México.<br>