About the patch you mention, i don't do any directory changes, those temporal files are quite nice, what MPIPovray does is to read the file locally (no sending files) and sends the proper mathematical functions to calculate.
<br><br>Does the patch nees extra software to work? (i am quite intrested) o just kpovmodeler)<br><br><br><div><span class="gmail_quote">On 9/30/06, <b class="gmail_sendername">Miguel Angel Gómez Márquez</b> <<a href="mailto:atomicmx@gmail.com">
atomicmx@gmail.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">The changes where minimal, as i couldn't put more than 2 commands in the "Povray Command", i modify that file the "
pmpovrayrenderwidget.cpp" in other to run povray under the LAM host program. (the little problem is that i smoked all kpovmod files before i received your email, and i really like the opengl "translation")
<br><br>something like<br>*m_process << "mpirun";<br>*m_process << "-np";<br>*m_process << nodes;<br>*m_process << s_povcomand;<br><br>and well an input for the node number.<br>
(sorry for the inaccuracy, i am at school, hehe)<br>I used the MPI Implementation of povray, and well LAM as the environment to run it.<br>mpirun -np 4 /usr/bin/mpi-x-povray args (for example)<br><br>-------------<div><span class="e" id="q_10e000cc9b5b3a76_1">
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<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">I received a patch some days ago that enables distributed rendering in<br>KPovModeler, too. This patch simply adds custom povray commands to the
<br>render mode and makes the directory configurable where KPovModeler puts<br>the .pov file.<br><br>What changes did you make to the code?<br><br>Regards,<br>Andreas<br></blockquote></div><br>
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