<div dir="ltr"><br><div class="gmail_extra"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class=""><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
About the artifacts, isn't that because we don't correctly<br>
calculate the texture update bounds? Because i wouldn't see other cases where that could be an issue.<br>
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The artefacts I'm talking about are with the GPU canvas. They happen because we're downscaling rects and then pasting them into the canvas image. That's something we need to take care about, because it's pretty much impossible to avoid when doing scaled-down canvas updates.<span class=""></span></blockquote><div><br></div><div>I guess you meant "CPU-canvas"  :)<br></div><div><br><br></div></div>-- <br><div class="gmail_signature">Dmitry Kazakov</div>
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