<div dir="ltr"><div><div><div><div><div><div><div><div>Hey everyone,<br><br></div>I merged my GSoC branch in. I didn't want to give you guys a huge ass mail with my whole changelog, so I am writing this seperately.<br><br></div>Commit is here: <a href="http://quickgit.kde.org/?p=calligra.git&a=commit&h=402f1ab9a06c5499c66a694036c5ad983cd4365d">http://quickgit.kde.org/?p=calligra.git&a=commit&h=402f1ab9a06c5499c66a694036c5ad983cd4365d</a><br><br></div>This implements a Tangent Normal Brush Engine, which allows you to draw normal maps, which in turn can be used by 3d renderers.<br><br></div>It also implemented a tilt-cursor, a normalize filter, modified the phongbumpmap filter to accept normalmaps, and fixed one single bug(<a href="http://bugs.kde.org/show_bug.cgi?id=338011">BUG 338011</a>).<br><br></div>Manual is to be found here: <a href="https://userbase.kde.org/Krita/Manual/BrushEngines/TangentNormalBrush">https://userbase.kde.org/Krita/Manual/BrushEngines/TangentNormalBrush</a><br></div>Demonstration is here: <a href="https://www.youtube.com/watch?v=qiX60EWyMF8">https://www.youtube.com/watch?v=qiX60EWyMF8</a><br><br></div>If I messed up, please don't hesitate to get back to me.<br><br></div>Regardless, have fun with experimenting!<br clear="all"><div><div><div><div><div><div><div><div><div><br>-- <br><div class="gmail_signature">Wolthera</div>
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