Hi!<br><br>As you might already know last week I was showing Krita to the painters creating computer games for social networks and mobile devices. My primary goal was to see what they need in their work, which is primarily creation of textures. Here I'd like to show you the list of notes I did during this talk:<br>
<br>0) Wrap-around mode. I guess this is the most desirable feature for them.<br><br>1) It might also be interesting to have "Offset Layer" functionality implemented as a tool. That is, the user should be able to drag a layer dynamically with the cursor, not just with typing the offset values.<br>
<br>2) The tiles might have non-square shape. In this case the repetition rule should be defined as x,y offset. This can be used when a tile is actually an isometrically rendered cube.<br><br>3) When activating mirroring either using the toolbar or in the multihand tool, it would be really desirable to be able to see the current center of mirroring on the canvas. During the presentation I have lost this point at least three times ;) This center might be shown, for example, when the user presses Shift key to change the brush size. Then it would be shown alongside with the resizable brush outline.<br>
<br>4) Hatching brush:<br> 2.1) The distance between lines should be a bit fuzzy (at least we need an option for this), because real-world hatching never has such perfect spacing.<br> 2.2) The pressure-dependent line spacing (Separation option) works really weirdly. I understand that it is difficult to define how the Separation should be controlled by the pressure, but this option is not very usable in its current state. Probably, we need some combined option that would add crossed strokes when the pressure grows too high? See [0] for an illustration.<br>
<br>5) It might be desirable if one could recalculate Adjustment Layers not automatically, but by pressing a special "Update" button. This might help much when one has too many filter layers/masks on a layer which recalculate too slow.<br>
<br>6) Transformed clone layers. Sometimes one needs to paint, say, on all the facets of the cube, which is drawn with perspective.This could be achieved with a clone layer, which gets perspective-transformed automatically. I guess this could be achieved with a transformation mask, which we have never completed to implement. The biggest problem here, I guess, is to adopt the UI of the Transform Tool to editing of such a mask.<br>
<br>The mirrored clone layer is also said to be interesting in texturing workflow.<br><br>7) BUG: Converting a clone layer with several filter masks into a paint layer drops all the masks and produces quite strange result.<br>
<br>8) Lazy brush mode [1]. This is a kind of brush stroke smoothing feature. It allows painting a set of straight lines in arbitrary directions. <br><br><br>I guess, the most important points that we really need to have are 0) and 1). The point 6) is also quite interesting, although difficult to implement.<br>
<br>Speaking about Wrap Around mode, if we declare that it is available on an openGL canvas only (no support in QPainter canvas), I think I will be able to implement it in a week. <br><br><br clear="all"><br>[0] - <a href="http://wstaw.org/m/2013/07/29/plasma-desktopPh2594.jpg">http://wstaw.org/m/2013/07/29/plasma-desktopPh2594.jpg</a><br>
[1] - <a href="http://docs.pixologic.com/reference-guide/stroke/lazy-mouse/">http://docs.pixologic.com/reference-guide/stroke/lazy-mouse/</a><br><br>-- <br>Dmitry Kazakov