Here is a quick list of what I think Krita needs to improve comics workflow support (in no particular order)<br> <a href="http://animtim.wehost.be/comics/Krita_Issues_for_Comics-Animtim-042011.pdf">http://animtim.wehost.be/comics/Krita_Issues_for_Comics-Animtim-042011.pdf</a> <br>
<br>About the Physical based brush engine, I share David's though. Of course it can be fun to draw with, but generally it's harder to control and very resources expensive.<br>So: why not, but not a priority.<br><br>
Silvio: keep up the good work on the layer blending modes, I'm waiting for them to reach master, and this time for good! ;)<br>