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Thanks to the two of you for testing :)<br>
<br>
On 03/18/2011 10:52 PM, David REVOY wrote:
<blockquote cite="mid:4D83D410.7030602@gmail.com" type="cite">
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Hi,<br>
<br>
I did a speedpainting with the new smudge brush to test ( a
fan-art of Ryu ) ; very good tool and good feeling with ; a bit
creamy/oily as I like <br>
<a moz-do-not-send="true" href="http://twitpic.com/4asg6i">http://twitpic.com/4asg6i</a><br>
Congratz for the developement, I will use it.<br>
<br>
Btw, I agree with the review of Animtim. <br>
<br>
-David<br>
<br>
</blockquote>
Thats cool :D<br>
Did you use the "Brush" preset for the painting? This is really a
picture what I imagined for it<br>
Btw: Ryu... is this the Streetfigher guy? Never mind if he isn't :P
I'm only usable for video game related stuff :D<br>
<br>
<blockquote cite="mid:4D83D410.7030602@gmail.com" type="cite"> <br>
On 03/18/2011 04:00 PM, Timothée Giet wrote:
<blockquote
cite="mid:AANLkTimCphD6oaoQPiYP_4Lx-c1zbrEeTU-hFrnkCQ5H@mail.gmail.com"
type="cite">Hi,<br>
<br>
Here is my review for the new smudge brush compared to the old
one.<br>
<br>
Good points:<br>
-The Color option (NICE!!!)<br>
-the overlay mode (GREAT!)<br>
-doesn't need copy mode<br>
-doesn't have size/pressure artefacts bug<br>
<br>
Bad points:<br>
-Doesn't work in mirror mode<br>
-no "opacity" setting like in old smudge.<br>
<br>
Performance is not too bad, comparable to the one of the old
smudge, that is slower than paint brush<br>
So it would be great if you could find some way to optimize it,
anyway it's already more than usable<br>
(in my test, 50pix brush is fine, 100pix is laggy, 200pix is
very laggy/unusable )<br>
</blockquote>
</blockquote>
<br>
Hmm... the opacity setting in the old smudge brush is not used (has
no effect) as far as I know... I mean I looked at the code<br>
and couldn't see any connection. It's why I removed it. The rate
option does everything.<br>
Maybe it has some placebo effect to you :P<br>
<br>
But I will try to make it faster, sure.<br>
And the mirroring feature would be cool yes... but i think it's a
bit hard to implement and the performance would drop a huge amount I
guess.<br>
Need to think about this a bit.<br>
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