<div class="gmail_quote">On Sun, Oct 25, 2009 at 7:32 PM, Boudewijn Rempt <span dir="ltr"><<a href="mailto:boud@valdyas.org">boud@valdyas.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
On Sunday 25 October 2009, Cyrille Berger wrote:<br>
> On Sunday 25 October 2009, Boudewijn Rempt wrote:<br>
> > Yes, indeed. Though we do have a big todo list already, and we've tried<br>
> > having a wiki todo before, which didn't work either. I'm still working<br>
> > with Lukas on his project proposal, which is a large part of that plan.<br>
><br>
> Our todo contains tasks for the next twenty years :) I think a TODO for<br>
> 2.2, like the feature list page we have for koffice is quiet manageable.<br>
><br>
<br>
Sure, that's why I want some discussion on what we're going to do, and also<br>
commitment on getting it done. I'll start:<br>
<br>
* Fix bugs as they arrive. My goal is to be be under 20 bugs for 2.2, and to<br>
have no unassigned bugs. (That also means that if you think a bug is right up<br>
your alley, that I'd like you to assign that bug to yourself.)<br>
<br>
* fix serialization of the paintops, so stroke recording can work again. This<br>
might entail some refactoring.<br>
<br>
* finish my mypaing brush-compatible brush engine.<br>
<br>
* implement alpha-locking. Initial support is already committed, now I just<br>
need to use Enkithan's icons and make it work, preferably without refactoring<br>
pigment.<font color="#888888"><a href="https://mail.kde.org/mailman/listinfo/kimageshop" target="_blank"></a><br>
</font></blockquote></div><br>* finish paintop presets (might interfere with the work from Boud or Lukas, so that needs more dicussion)<br>* adding shape layer implementation to the various visitors<br>* get toolbox to work correctly with different layers<br>
* create flake shapes with Krita shape tools<br><br>And of course improving performance and trying to push the crash bugs to zero.<br>I'm also interested in the helping with the Blender project where I can.<br>