<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"><html><head><meta name="qrichtext" content="1" /><style type="text/css">p, li { white-space: pre-wrap; }</style></head><body style=" font-family:'DejaVu Sans'; font-size:9pt; font-weight:400; font-style:normal;">On Thursday 03 September 2009, Boudewijn Rempt wrote:<br>
> Hi,<br>
><br>
> I am going to remove Bart's tile engine from svn since he indicated that<br>
> that was obsolete. But can we use Dmitry's tile engine as the default, at<br>
> least during the beta and rc period for 2.1, or is it not mature enough?<br>
> I'm afraid that if we don't it will never mature and will suffer the same<br>
> fate as Bart's engine.<br>
I will leave the last word to Dmitry. But I fear we have too many issues on Krita right now, the current engine is very *reliable*. What I suggest is that we enable Dmitry's engine (no matter what) as soon as 2.1 is branched. Then we have six monthes to make it rock solid.<br>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; -qt-user-state:0;"><br></p>-- <br>
Cyrille Berger</p></body></html>