Whither Krita?

LukasT.dev@gmail.com lukast.dev at gmail.com
Sun Sep 20 14:36:01 CEST 2009


On Sunday 20 September 2009 14:00:14 Boudewijn Rempt wrote:
> > There are many design issues that simply can't be fixed easily. I'd say
> > we should "stop features creation and start discussion of the design" and
> > make our code easy to maintain.
> 
> Many, many -- don't exaggerate!

I think we should focus also on having up-to-date documentation of the design. 
I would love to know what are tiles and how they work in Krita.
How the architecture looks like? What are the build blocks of our 
architecture? I know some answers, but it took me a lot of time to find out.
UML diagrams? Just my points as I'm reading book Code Complete by Steve 
McConnell...



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