<div dir="auto">Hi there!<div dir="auto"><br></div><div dir="auto">Keep an eye on memory usage when rendering. It may be that you are running out of ram, and then Kdenlive falls victim to the oom killer. One way around it is to make a huge swap file and in this way never run out of memory</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, May 13, 2024, 17:07 B.M. <<a href="mailto:b-misc@gmx.ch">b-misc@gmx.ch</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi<br>
<br>
I'm currently trying to get a finished project out of kdenlive (latest version,<br>
appimage), and I see frequent crashes (without any reason for me).<br>
<br>
Basically, I split the project into several sequences and try rendering them<br>
independently. Due to the crashes I started also rendering sequences in<br>
several parts (regions).<br>
<br>
The problem is:<br>
With each crash I also loose my render queue. Which is really bad if crashes<br>
happen at night, loosing also hours of potential rendering... I mean, I'm<br>
trying to render about 1 h of 4K movie on a ~10 year old machine (1 fps...)<br>
<br>
In order to get rid of the "one kills all" dependency I'd like to use render<br>
scripts. But how is this possible (or is it possible at all) with an kdenlive<br>
appimage?<br>
<br>
Thanks for your help.<br>
<br>
Bernd<br>
<br>
<br>
</blockquote></div>