Well I would completely disagree with you on the idea that a poor quality hammer doesn't hinder production (not saying that kdenlive is a poor quality hammer). The old saying that "A poor workman blames his tools" may be right but a good workman always chooses the best tools, at least the best he can afford. <div>
<br></div><div>This is where I am at the moment, someone looking for a good tool with not very money as of yet. I agree that it was useful that Blender had money to fund the project peach, and that it was a side effect of the need for training that probably lead to them making some good revenue from the sale of books but that was a completely different model. That was blender itself funding something with the intention of improving blender. I, however, am a third party that is coming in to try and "fund" the tool I need to get better. </div>
<div><br></div><div>I say "fund" above because I do intend to make money from this venture, enough to break even and also fund development of the tools that I use. I would eventually like to sponsor development in Kdenlive but I did not want to mention that in the original email because I cannot guarantee that my venture will ever take off and I did not want to commit to something that I cannot guarantee. Right now all I intend to do is to provide my time and effort, but I hope that this will change in the near future. </div>
<div><br></div><div>Cheers, </div><div>Chris </div><div><br><br><div class="gmail_quote">2010/6/11 velociraptor Genjix <span dir="ltr"><<a href="mailto:aphidia@hotmail.com">aphidia@hotmail.com</a>></span><br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div>
I'll sum up my thoughts, just so you can take inspiration from it:<div><br></div><div>- Blender is not a pick up and use tool. Needs training.</div><div>- People don't like to read from screens.</div><div>- Blender provides a training manual and reference book.</div>
<div>- People buy them.</div><div>- Blender uses money to increase the presence of Blender.</div><div>...</div><div>Culminates in the first open movie project. There was a lot of smaller projects from independents going on at the time and AFAIK this gave them the idea to actually make the killer movie to show Blender is adequate at creating CGI content.</div>
<div><br></div><div>Thing is for a movie I think the NLE plays a supplementary role rather than a dominant one? We say artists make the art, not the tool but for 3D the tool is maybe more of a canvas than a hammer. A poor canvas can be hindering but a hammer has more relaxed rules.</div>
<div><br><hr>Date: Fri, 11 Jun 2010 09:34:54 +0100<div class="im"><br>From: <a href="mailto:g.real.ate@gmail.com" target="_blank">g.real.ate@gmail.com</a><br>To: <a href="mailto:kdenlive-devel@lists.sourceforge.net" target="_blank">kdenlive-devel@lists.sourceforge.net</a><br>
</div>Subject: Re: [Kdenlive-devel] TalkOSS and Kdenlive<div><div></div><div class="h5"><br><br>Hi, <div><br></div><div>I'm not quite sure what your point is... Are you just saying that blender was able to make some money on things like book sales so that it could afford to pay developers? </div>
<div><br></div><div>
Cheers, </div><div>Chris </div><div><br><div>2010/6/11 velociraptor Genjix <span dir="ltr"><<a href="mailto:aphidia@hotmail.com" target="_blank">aphidia@hotmail.com</a>></span><br><blockquote style="border-left:1px #ccc solid;padding-left:1ex">
<div>
Hey,<div><br></div><div>I was a developer who was paid to work a little bit on Blender's project Apricot and have a lot experience with Blenders method of project funding.</div><div><br></div><div>The Blender Foundation produces a lot of useful content that people buy. Blender is complicated to use and people often end up being the printed manual and other books. Before they started they ran their studio they already had quite a bit of money stored up.</div>
<div><br></div><div>Just my $0.02 ;) Not sure how it would work with a NLE that has a lower barrier of entry for people to learn- but everything always surprises me. Get a good model and work towards it.</div><div><br></div>
<div>cya<br></div><div><br></div><div>PS Love KDEnlive, really hoping for this software to become world best. ;)</div><div><br><hr>Date: Fri, 11 Jun 2010 08:32:44 +0100<br>From: <a href="mailto:g.real.ate@gmail.com" target="_blank">g.real.ate@gmail.com</a><br>
To: <a href="mailto:kdenlive-devel@lists.sourceforge.net" target="_blank">kdenlive-devel@lists.sourceforge.net</a><br>Subject: [Kdenlive-devel] TalkOSS and Kdenlive<div><div></div><div><br><br><div><div>Hi everyone,
<div><br>
</div>
<div>I was chatting on the IRC channel Wednesday night with Alberto and
got a chance to a discuss proposal I have for the Kdenlive team with
him. All and all Alberto seemed like he liked the idea but urged me to
bring the discussion up on the mailing list, so that's why I'm here! </div>
<div><br>
</div>
<div>I would call myself a KDE developer (even though I have not been
developing for a while now) and have worked quite extensively on the
Marble Desktop Globe project. Lately I have been working on a new
project, apart from development, that will need some help/collaboration
from the Kdenlive team and hopefully will end up with a mutually
beneficial relationship between Kdenlive and TalkOSS. </div>
<div><br>
</div>
<div>The "big idea" is actually quite simple but has not yet been done
quite right by anyone else. Let me explain.... </div>
<div><br>
</div>
<div>We have many great Open Source Conferences around the world that
are informative, useful to the community and sometimes quite
entertaining. A lot of effort has been put into the organisation of the
kind of events and at some of them (sometimes only ones with bigger
budgets) there has been some effort put into recording the conferences.
I have been to two of the larger ones that have had these higher budget
recordings but there has been something lacking from these recordings
and that has resulted in some pretty poor quality videos being released
sometimes up to 4 months later than the conference. An example of such
a video is currently up on my website <a>www.talkoss.com</a>. </div>
<div><br>
</div>
<div>My vision is to have professional people record these conferences,
because that professional edge will be noticed instantaneously in the
quality of the videos. Also I would like to have one place on the
Internet where everyone can come together and watch these videos
without having to go to disparate corners of the Internet to piece
together an experience of a conference. There needs to be no barrier to
entry in either the quality or the availability of the videos and I hope
to be the man to give that to the world, with a bit of help. </div>
<div><br>
</div>
<div>This is where you guys come in. If I am planning to provide the
world with professional quality videos I need a professional quality
editing suite to edit them. I could invest in a professional suite like
Adobe Final Cut pro but this is a no-go for 2 reasons. Firstly I will
be starting this venture on a donations only basis to hopefully just
break even and spending all of the generous donations on licencing fees
instead of putting it to good work would seem criminal. Secondly, and this is much more
important in my opinion, I don't believe that it is inherently *right*
to be in the business of promoting open source and not be using open
source tools for the entire process. This probably shows up my feelings
about open source quite strongly but I a am a fanatic an I will always
strive for what I believe in, and never compromise on the important
things. <br>
<br>
Having made the decision to use open source tools I will inevitably be
compromising on the stability and feature set of the editing suite for
what I believe in, but I only see this as a short term problem. One of
the things that I mentioned to Alberto on Wednesday was that I really
like the concept of the Blender Foundation's "Project Peach" which most
of you will know as Big Buck Bunny. They set out to produce a
professional quality short animated film with blender and at any
stumbling block where they needed a particular feature or the stability
of the core was not up to scratch they had a team of developers to improve the blender software so that they could get the job done. This was a very successful project and ended up in some really exciting improvements being made to Blender and I don't see any reason why we cannot recreate the same effect. The "big project" this time will be TalkOSS. <br>
</div><div><br></div><div>This is enough for my introductory email. I will need to start some separate discussions on what I feel we need to do, organisationally, to get this idea off the ground but those should be discussion items and should be separate from this email. And also, just to be clear, I'm not just coming around here asking for you guys to develop things for me so that I can get TalkOSS off the ground. I am instead offering my services as a developer and a heavy user/tester but my focus will be more so using the tool instead of developing new and exciting features that I won't need, in very much the same way as the Big Buck Bunny crew did. </div>
<div><br></div><div>I'm sorry for the really long email but this is actually my first public announcement of the TalkOSS project and I wanted it to be complete. Please let me know what you all think of the idea and if you think we could work together on this one. </div>
<div><br></div><div>Cheers, </div><div>Chris Manson (a.k.a Andrew, Chris is my middle name ;) </div>
<div><br>
</div>
<div><br>
</div>
</div>
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